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Community
General Tabletop Discussion
*Dungeons & Dragons
Minions with Damage Thresholds?
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<blockquote data-quote="Stalker0" data-source="post: 9204457" data-attributes="member: 5889"><p>A good outline thank you. Lets dig in.</p><p></p><p>On number 1, sure the big damage dealers aren't doing as much....and they should be trying to get around the minions and hitting the big bad. An area effect player would also feel weaker against one single monster. Different encounters favor different types of players, nothing has changed there. If your big greatsword barb is feeling weaker against minions, maybe they should grab a couple of short swords to bust out once in a while and go to work!</p><p></p><p>Number 2, I think this comes down to certain creatures are not meant to be minions. Anything that is "big" and "bulky" is just not minion material, at least minion in the context of a complete throwaway creature. Minions are meant to be tiny fragile creatures.</p><p></p><p>Number 3, again to me this is the very point of minions. Suddenly spells like magic missile which are ok in normal scenarios get a really cool use in this one. Same with various area effects. letting minions make those effect shine to me is not a problem....its the very reason for minions to exist!</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9204457, member: 5889"] A good outline thank you. Lets dig in. On number 1, sure the big damage dealers aren't doing as much....and they should be trying to get around the minions and hitting the big bad. An area effect player would also feel weaker against one single monster. Different encounters favor different types of players, nothing has changed there. If your big greatsword barb is feeling weaker against minions, maybe they should grab a couple of short swords to bust out once in a while and go to work! Number 2, I think this comes down to certain creatures are not meant to be minions. Anything that is "big" and "bulky" is just not minion material, at least minion in the context of a complete throwaway creature. Minions are meant to be tiny fragile creatures. Number 3, again to me this is the very point of minions. Suddenly spells like magic missile which are ok in normal scenarios get a really cool use in this one. Same with various area effects. letting minions make those effect shine to me is not a problem....its the very reason for minions to exist! [/QUOTE]
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Minions with Damage Thresholds?
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