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Community
General Tabletop Discussion
*Dungeons & Dragons
Minions with Damage Thresholds?
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<blockquote data-quote="jeffh" data-source="post: 9202382" data-attributes="member: 2642"><p>This is what I do. It's also seen in several of the Zeitgeist adventures, from the publishing arm of this very site. It seems to play well, with minimal tracking (some, but far less than if they just had hit points, even relatively few).</p><p></p><p>In Roll20, I give every minion a hit point bar with 2 hit points, and use a script that automatically shades any token red when it becomes bloodied. So if they get hit for less than their DT I just ding them by 1 and Roll20 does the rest, also giving the players the relevant information in a simple, visually appealing way.</p><p></p><p>Usually the damage threshold is around their level +5, or slightly more, but I vary it a lot. I remove their immunity to miss damage as well, so any damage at all bloodies them.</p><p></p><p>Essentially they play as though they had some number of hit points, initially unknown even to the DM, between 2 and their Damage Threshold inclusive, but they're a lot easier to keep track of than if that were actually the case.</p></blockquote><p></p>
[QUOTE="jeffh, post: 9202382, member: 2642"] This is what I do. It's also seen in several of the Zeitgeist adventures, from the publishing arm of this very site. It seems to play well, with minimal tracking (some, but far less than if they just had hit points, even relatively few). In Roll20, I give every minion a hit point bar with 2 hit points, and use a script that automatically shades any token red when it becomes bloodied. So if they get hit for less than their DT I just ding them by 1 and Roll20 does the rest, also giving the players the relevant information in a simple, visually appealing way. Usually the damage threshold is around their level +5, or slightly more, but I vary it a lot. I remove their immunity to miss damage as well, so any damage at all bloodies them. Essentially they play as though they had some number of hit points, initially unknown even to the DM, between 2 and their Damage Threshold inclusive, but they're a lot easier to keep track of than if that were actually the case. [/QUOTE]
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Community
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Minions with Damage Thresholds?
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