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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="kensanata" data-source="post: 3323704" data-attributes="member: 47845"><p>Some people wanted Das Schwarze Auge (the D&D of the German speaking world) and gave it a pass. Other's liked the idea of a homebrew. One the D&D properties that is part of M20 made little sense to some of the players: Weak mages at low levels. Tied to that, the loosing hit-points for spells was not well received. Even the one player who knew D&D in and out felt somehow constrained by it, always wondering whether spending those hit-points was actually worth it. This same player also wondered about warriors and claimed that magic users wearing armor and fighting would be much better off. (But he played a fighter anyway.) I remained unconvinced and continue to believe that the system works well. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The simple character creation was well received. Combat and skill checks were well received.</p><p></p><p>We had no fighter with multiple attacks or STR ≥ 17 with a two-handed weapon, so there was no discussion of lower-level fighters being overpowered.</p><p></p><p>As a DM, I think the party was too weak without any healing powers, and fighting against rats (even dire rats) and having to retreat was frustrating for players. Similarly, the party losts its bearing in the alluvial forest and I wanted to take the opportunity to have them meet stick men, angry stone-throwing trees and finally the wicker king. If played well, I thought those woodland creatures might make good allies against the goblins. But the players did not want to move to the west when the stick men tried to prevent them from moving north towards the heart of the forest. Instead, they pulled out torches and fought them with fire. Even when they later found the friendly party of four to help them out, they didn't think of finding more friends, and were thus unable to make significant progress. Unfortunately, the low-key end of the game was entirely my fault and had nothing to do with the rules used. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="kensanata, post: 3323704, member: 47845"] Some people wanted Das Schwarze Auge (the D&D of the German speaking world) and gave it a pass. Other's liked the idea of a homebrew. One the D&D properties that is part of M20 made little sense to some of the players: Weak mages at low levels. Tied to that, the loosing hit-points for spells was not well received. Even the one player who knew D&D in and out felt somehow constrained by it, always wondering whether spending those hit-points was actually worth it. This same player also wondered about warriors and claimed that magic users wearing armor and fighting would be much better off. (But he played a fighter anyway.) I remained unconvinced and continue to believe that the system works well. :) The simple character creation was well received. Combat and skill checks were well received. We had no fighter with multiple attacks or STR ≥ 17 with a two-handed weapon, so there was no discussion of lower-level fighters being overpowered. As a DM, I think the party was too weak without any healing powers, and fighting against rats (even dire rats) and having to retreat was frustrating for players. Similarly, the party losts its bearing in the alluvial forest and I wanted to take the opportunity to have them meet stick men, angry stone-throwing trees and finally the wicker king. If played well, I thought those woodland creatures might make good allies against the goblins. But the players did not want to move to the west when the stick men tried to prevent them from moving north towards the heart of the forest. Instead, they pulled out torches and fought them with fire. Even when they later found the friendly party of four to help them out, they didn't think of finding more friends, and were thus unable to make significant progress. Unfortunately, the low-key end of the game was entirely my fault and had nothing to do with the rules used. :) [/QUOTE]
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