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Level Up: Advanced 5th Edition (A5E)
Meet the all-new official WARMAGE archetype!
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<blockquote data-quote="Tessarael" data-source="post: 9029976" data-attributes="member: 12909"><p>I'd argue that a spell that only does damage "when a creature starts its turn in the area, or enters the area for the first time on its turn," is not doing area of effect damage. By the rules as written (RAW), I think that area of effect damage is when all creatures in the area of effect take damage at the same time. I'd also argue from a combat simplicity and speed standpoint that I don't as a DM or fellow player want to deal with Battlefield Blaster for ongoing effects each round - by the rules as intended (RAI), it is intended essentially for use once per round when the Warmage casts a spell blasting an area with damage.</p><p></p><p>Now that said, is it going to break game balance if you permit it to apply to spells like Cloudkill or Black Tentacles? No. But my recommendation if you want to go down that path is to have it apply a flat damage increase (the average based on the statistics for number of die and type of die) to avoid the additional rolls slowing down combat.</p><p></p><p>As an aside, I have the same issue with things like the Great Weapon Fighting style. A flat damage bonus is easier to factor in ahead of time, and hence is faster to handle in combat / avoids being forgotten, than a reroll that only triggers on certain occasions, namely a damage die roll of 1 or 2 for Great Weapon Fighting. It would have been much more simply implemented as say a flat +2 damage bonus for melee two-handed weapon use, similar to the Dueling fighting style.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 9029976, member: 12909"] I'd argue that a spell that only does damage "when a creature starts its turn in the area, or enters the area for the first time on its turn," is not doing area of effect damage. By the rules as written (RAW), I think that area of effect damage is when all creatures in the area of effect take damage at the same time. I'd also argue from a combat simplicity and speed standpoint that I don't as a DM or fellow player want to deal with Battlefield Blaster for ongoing effects each round - by the rules as intended (RAI), it is intended essentially for use once per round when the Warmage casts a spell blasting an area with damage. Now that said, is it going to break game balance if you permit it to apply to spells like Cloudkill or Black Tentacles? No. But my recommendation if you want to go down that path is to have it apply a flat damage increase (the average based on the statistics for number of die and type of die) to avoid the additional rolls slowing down combat. As an aside, I have the same issue with things like the Great Weapon Fighting style. A flat damage bonus is easier to factor in ahead of time, and hence is faster to handle in combat / avoids being forgotten, than a reroll that only triggers on certain occasions, namely a damage die roll of 1 or 2 for Great Weapon Fighting. It would have been much more simply implemented as say a flat +2 damage bonus for melee two-handed weapon use, similar to the Dueling fighting style. [/QUOTE]
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Community
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Level Up: Advanced 5th Edition (A5E)
Meet the all-new official WARMAGE archetype!
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