Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
MCDM's New Tactical TTRPG Hits $1M Crowdfunding On First Day!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FitzTheRuke" data-source="post: 9231974" data-attributes="member: 59816"><p>I can't remember a name I gave an NPC 10 minutes ago, either, but I can't imagine a scenario where a group would sneak past an encounter, then return to fight them, and I'd somehow remember to have the encounter EXIST, but not remember that the party snuck past it earlier. </p><p></p><p>Obviously some kind of memory or notes would be involved, but I simply don't understand how it would be MORE notes than usual to achieve the results that I'm talking about.</p><p></p><p></p><p>Unless it does? In the scenario I was referring to, the idea would be that the Director would reward Victory under circumstances when they feel that the threat was MOST LIKELY dealt with and would only worry about not giving victory a second time under a scenario where the same encounter reoccurs.</p><p></p><p>Conversely, I can foresee many a scenario where "bribing" a guard could backfire later - so I'm not sure your version is somehow hitting some sort of precision that mine is missing.</p><p></p><p>I mean, sure, I'm with you that if it seems likely that they just snuck past some guards only to set off an alarm in the next room and encounter them anyway, yeah, no victory for the first encounter.</p><p></p><p>But I think my point was that it's not that hard to figure out. You either give them Victory (because you think they deserve it) or you don't (because you expect them to get it later, or because you don't think their solution was worth it) but you don't need to worry much about it. All you need to do is to not give it to them twice for the same encounter.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9231974, member: 59816"] I can't remember a name I gave an NPC 10 minutes ago, either, but I can't imagine a scenario where a group would sneak past an encounter, then return to fight them, and I'd somehow remember to have the encounter EXIST, but not remember that the party snuck past it earlier. Obviously some kind of memory or notes would be involved, but I simply don't understand how it would be MORE notes than usual to achieve the results that I'm talking about. Unless it does? In the scenario I was referring to, the idea would be that the Director would reward Victory under circumstances when they feel that the threat was MOST LIKELY dealt with and would only worry about not giving victory a second time under a scenario where the same encounter reoccurs. Conversely, I can foresee many a scenario where "bribing" a guard could backfire later - so I'm not sure your version is somehow hitting some sort of precision that mine is missing. I mean, sure, I'm with you that if it seems likely that they just snuck past some guards only to set off an alarm in the next room and encounter them anyway, yeah, no victory for the first encounter. But I think my point was that it's not that hard to figure out. You either give them Victory (because you think they deserve it) or you don't (because you expect them to get it later, or because you don't think their solution was worth it) but you don't need to worry much about it. All you need to do is to not give it to them twice for the same encounter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
MCDM's New Tactical TTRPG Hits $1M Crowdfunding On First Day!
Top