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MCDM's New Tactical TTRPG Hits $1M Crowdfunding On First Day!
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<blockquote data-quote="Ruin Explorer" data-source="post: 9231021" data-attributes="member: 18"><p>I mean, I would suggest including what you did and your reasoning in the feedback (obviously it's up to you!) because whilst I totally get and respect your reasoning, they missed on an XP point they'd have got for fighting the kobolds, despite them presumably being push-overs given your description of them as "lowly". I think there's a bit of inherent contradiction too when you say "lowly kobolds" as if they're worth nothing, but the game disagrees and would award a Victory for fighting them. I think if they're worth a Victory for fighting, they logically have to be worth a Victory for evading, surely? Or none for either if they're really worthless. For me this is one of the reasons I prefer a Milestone approach to any kind of XP-based approach, because it means you can do what makes sense, you never have to consider "meta" consequences. Obviously it wouldn't be in a small playtest but I hope in the full game they do include a Milestone-type option.</p><p></p><p>EDIT - I can see a semi-logical but I think wrong contra-argument that if you manage to save the resources you'd expend in the fight (in terms of HP recovery etc.), you thus shouldn't get XP, but I just don't think that works. Specifically because Victories make you stronger, so as long as you're not on the edge of your recovery abilities, you want to rack up as many as possible before facing the "big boss". I don't have a problem with the "racking up victories" to be clear - I think that promotes the kind of heroic slightly videogame-y-in-a-good-way play they want (and that I like) - but it does mean I think they need to consider carefully what counts as a victory and if that's going to lead to perverse situations. Especially as this is a game where people are going to be aware of and thinking about "meta" resources like Victories.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9231021, member: 18"] I mean, I would suggest including what you did and your reasoning in the feedback (obviously it's up to you!) because whilst I totally get and respect your reasoning, they missed on an XP point they'd have got for fighting the kobolds, despite them presumably being push-overs given your description of them as "lowly". I think there's a bit of inherent contradiction too when you say "lowly kobolds" as if they're worth nothing, but the game disagrees and would award a Victory for fighting them. I think if they're worth a Victory for fighting, they logically have to be worth a Victory for evading, surely? Or none for either if they're really worthless. For me this is one of the reasons I prefer a Milestone approach to any kind of XP-based approach, because it means you can do what makes sense, you never have to consider "meta" consequences. Obviously it wouldn't be in a small playtest but I hope in the full game they do include a Milestone-type option. EDIT - I can see a semi-logical but I think wrong contra-argument that if you manage to save the resources you'd expend in the fight (in terms of HP recovery etc.), you thus shouldn't get XP, but I just don't think that works. Specifically because Victories make you stronger, so as long as you're not on the edge of your recovery abilities, you want to rack up as many as possible before facing the "big boss". I don't have a problem with the "racking up victories" to be clear - I think that promotes the kind of heroic slightly videogame-y-in-a-good-way play they want (and that I like) - but it does mean I think they need to consider carefully what counts as a victory and if that's going to lead to perverse situations. Especially as this is a game where people are going to be aware of and thinking about "meta" resources like Victories. [/QUOTE]
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