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<blockquote data-quote="Scott Christian" data-source="post: 9328827" data-attributes="member: 6901101"><p>That is literally the point I am making. You QUIT THAT CAMPAIGN because you die. Under no other circumstance, in the rules of D&D, do you not imagine your character or their relative coming back. (Think of the all the spells that can bring you personally back, and then think of all the backstory elements that could pull another character in.) But you CAN"T do that. No. You have to quit - even though most of the rules around the game revolve around combat and dying.</p><p></p><p>It reminds me of the Reddit posts where the DM asks: "All my players want to be property managers and own railroads, but D&D won't let me do that. What should I do?"</p><p></p><p>And this is perfectly ok. Nothing wrong with it. I said that earlier. But if that is the type of TTRPG you want, then play a game that doesn't have dozens of rules and spells and rolls that revolve around death. Pick something else. </p><p></p><p>*Please Read: Look, I am with you. My own death rules for a different system revolve around having "near death" experiences. I dislike how D&D pinches the DM. I dislike the rules around death. But, I do accept they work for the system. Don't die as a young adventurer, and you live long enough to keep going with a bit of spell protection. Live long enough, and you are always brought back. That is D&D. If you want it different, then play a different system. (Or at the least, petition for a part of the DM's Guide that has a "no death rule" in it.)</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9328827, member: 6901101"] That is literally the point I am making. You QUIT THAT CAMPAIGN because you die. Under no other circumstance, in the rules of D&D, do you not imagine your character or their relative coming back. (Think of the all the spells that can bring you personally back, and then think of all the backstory elements that could pull another character in.) But you CAN"T do that. No. You have to quit - even though most of the rules around the game revolve around combat and dying. It reminds me of the Reddit posts where the DM asks: "All my players want to be property managers and own railroads, but D&D won't let me do that. What should I do?" And this is perfectly ok. Nothing wrong with it. I said that earlier. But if that is the type of TTRPG you want, then play a game that doesn't have dozens of rules and spells and rolls that revolve around death. Pick something else. *Please Read: Look, I am with you. My own death rules for a different system revolve around having "near death" experiences. I dislike how D&D pinches the DM. I dislike the rules around death. But, I do accept they work for the system. Don't die as a young adventurer, and you live long enough to keep going with a bit of spell protection. Live long enough, and you are always brought back. That is D&D. If you want it different, then play a different system. (Or at the least, petition for a part of the DM's Guide that has a "no death rule" in it.) [/QUOTE]
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