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Luxuries in a game with magic items
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<blockquote data-quote="tommybahama" data-source="post: 8161080" data-attributes="member: 7017351"><p>I don’t like the abstraction of luxury points. You can use it to keep track of where the players are at for yourself, but I wouldn’t reveal it to the players. Players perform enough illicit behavior in the middle of an adventure that it shouldn’t be hard to put them in compromising positions.</p><p></p><p>In the Vance novels mages don’t get to choose their spells from a list when they level up. They have to buy or steal from other mages. What are your mages willing to do for that <em>Fireball</em> spell? In the Vance novels the wizards would resort to theft, kidnapping, and murder for access to more spells.</p><p></p><p>In a lot of feudal societies, commoners couldn’t just go out and buy a sword and armor. They had to have some sort of warrant from a liege or guild. Then they had to find a weapon smith or armorer that could fulfill the order. Maybe some baron is willing to provide them with the necessary papers to bear martial arms in exchange for beating up a minor courtier of a minor dukedom that insulted the baroness at court. Oops, that minor courtier was actually a cousin of the King.</p><p></p><p>Maybe just ask them to create a backstory that includes one morally compromising situation?</p></blockquote><p></p>
[QUOTE="tommybahama, post: 8161080, member: 7017351"] I don’t like the abstraction of luxury points. You can use it to keep track of where the players are at for yourself, but I wouldn’t reveal it to the players. Players perform enough illicit behavior in the middle of an adventure that it shouldn’t be hard to put them in compromising positions. In the Vance novels mages don’t get to choose their spells from a list when they level up. They have to buy or steal from other mages. What are your mages willing to do for that [I]Fireball[/I] spell? In the Vance novels the wizards would resort to theft, kidnapping, and murder for access to more spells. In a lot of feudal societies, commoners couldn’t just go out and buy a sword and armor. They had to have some sort of warrant from a liege or guild. Then they had to find a weapon smith or armorer that could fulfill the order. Maybe some baron is willing to provide them with the necessary papers to bear martial arms in exchange for beating up a minor courtier of a minor dukedom that insulted the baroness at court. Oops, that minor courtier was actually a cousin of the King. Maybe just ask them to create a backstory that includes one morally compromising situation? [/QUOTE]
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Luxuries in a game with magic items
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