GreyLord
Legend
So, I recently was disappointed because I did not do enough research on an AP. I thought Signal of Screams was the Low level 3 book AP in variance against the High Level 3 book AP they released.
It is a lower level...but not the low level I was thinking about. It's starts at 7th level and probably takes characters up to level 13.
SOOOO....I did more research.
The highest level I like to play parties at are around 10th level in SF. Preferably lower than that. The sweet range for me seems to be around level 1 to level 7. Above that and I start having troubles giving the parties challenges without flat out murdering them (for some reason my ability to balance challenging encounters is warped in SF for some reason, and it gets more and more apparant the higher level I make the challenge. Either they walk through it like a breeze, or I make it too hard and flat out murder them with a TPK...there doesn't seem to be a middle ground at high levels for me for some reason I can't figure out).
Hence, the highest level I like to play is level 10 as after that, I start getting into serious problems (normally, it's that the group has no real challenge...we do have one or two rules lawyers in the group and they REALLY seem to know the rules. I'm the GM but I'm not an expert at SF rules, they correct me constantly...and they use the rules really well in the various encounters).
I just ordered the first 3 volumes of Horizons of the Vast. It seems from the descriptions that they are low level adventures, but also can be somewhat standalone if I want them to be (which is what I am after). I also noticed they have two single adventures now (Junker's delight and Locus-1) which I also ordered.
Any other ideas of stand alone low level adventures for SF currently (I prefer running SF with modules and adventures rather than making my own as it's far easier to at least try to have balanced encounters at low level with them...higher levels the party still steamrolls over).
It is a lower level...but not the low level I was thinking about. It's starts at 7th level and probably takes characters up to level 13.
SOOOO....I did more research.
The highest level I like to play parties at are around 10th level in SF. Preferably lower than that. The sweet range for me seems to be around level 1 to level 7. Above that and I start having troubles giving the parties challenges without flat out murdering them (for some reason my ability to balance challenging encounters is warped in SF for some reason, and it gets more and more apparant the higher level I make the challenge. Either they walk through it like a breeze, or I make it too hard and flat out murder them with a TPK...there doesn't seem to be a middle ground at high levels for me for some reason I can't figure out).
Hence, the highest level I like to play is level 10 as after that, I start getting into serious problems (normally, it's that the group has no real challenge...we do have one or two rules lawyers in the group and they REALLY seem to know the rules. I'm the GM but I'm not an expert at SF rules, they correct me constantly...and they use the rules really well in the various encounters).
I just ordered the first 3 volumes of Horizons of the Vast. It seems from the descriptions that they are low level adventures, but also can be somewhat standalone if I want them to be (which is what I am after). I also noticed they have two single adventures now (Junker's delight and Locus-1) which I also ordered.
Any other ideas of stand alone low level adventures for SF currently (I prefer running SF with modules and adventures rather than making my own as it's far easier to at least try to have balanced encounters at low level with them...higher levels the party still steamrolls over).