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<blockquote data-quote="Greenfield" data-source="post: 7436987" data-attributes="member: 6669384"><p>We used a different solution than more or better feats. After all, even though Fighters get a mountain of them, they still have enough to really follow only one, maybe two feat trees to the end, where the real benefits come into play.</p><p></p><p>Our approach was to make a change in the iterative attack rules. Instead of getting an extra attack every five BAB points, we changed it to every four.</p><p></p><p>While this applies "equally" to every class, some are far more equal than others. Higher BAB classes get the most advantage.</p><p></p><p>Consider the Fighter or Barbarian:</p><p></p><p>Under standard rules they get an extra attack (at a cumulative -5) at 6th level, 11th level and 16th level.</p><p></p><p>Under our modded rules they get an extra attack (with a cumulative <strong>-4</strong>) at 5th level, 9th level, 13th level and 17th level.</p><p></p><p>Both sequences would get another at 21, if you got those in the epic range, but you don't.</p><p></p><p>So at about the time where the Wiz is getting his Fireball and Lightning Bolt, the Fighter gets his first iterative attack. At about the point where the Cleric is getting raise Dead, the Fighter is getting his second iterative attack.</p><p></p><p>It tilts their power advancement curve up a little steeper, without warping much of anything else and keeps them relevant that much longer.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7436987, member: 6669384"] We used a different solution than more or better feats. After all, even though Fighters get a mountain of them, they still have enough to really follow only one, maybe two feat trees to the end, where the real benefits come into play. Our approach was to make a change in the iterative attack rules. Instead of getting an extra attack every five BAB points, we changed it to every four. While this applies "equally" to every class, some are far more equal than others. Higher BAB classes get the most advantage. Consider the Fighter or Barbarian: Under standard rules they get an extra attack (at a cumulative -5) at 6th level, 11th level and 16th level. Under our modded rules they get an extra attack (with a cumulative [B]-4[/B]) at 5th level, 9th level, 13th level and 17th level. Both sequences would get another at 21, if you got those in the epic range, but you don't. So at about the time where the Wiz is getting his Fireball and Lightning Bolt, the Fighter gets his first iterative attack. At about the point where the Cleric is getting raise Dead, the Fighter is getting his second iterative attack. It tilts their power advancement curve up a little steeper, without warping much of anything else and keeps them relevant that much longer. [/QUOTE]
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