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Long rests getting better but GM needs still not being considered
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<blockquote data-quote="kigmatzomat" data-source="post: 8898990" data-attributes="member: 9254"><p>In 5e they are. You can not like it but it is true. </p><p></p><p>You are telling a player they cannot take an action, just as if you said "no, you cannot attack the mayor." The dm can interfere with the action in-game (no room in the inn or a bodyguard grabbing the PC as they reach for their sword) but "rest" is an action players get to decide they do. It was that way 22 years ago in 3e and it was that way with 5e's release in 2014.</p><p></p><p>I didn't reference 4e because I played it once. I don't even have a 4e rule book handy to check its rest rules but they are <em>irrelevant</em> in the world of player expectations. Whatever 4e rules were, they were rolled back to the 3e equivalent, which never really went away as they were in the various OGL games. They are at best an anomaly in a 2 decade period of how resting and recovery works.</p><p></p><p>You can prefer an anomaly, you can like a house rule, that is perfectly fine.</p><p></p><p>But accept that your preferences are in conflict with 22 years of 3e/3.5/OGL/5e player expectations.</p><p></p><p>Accept that pushback is going to be the norm and that you are going to have to convince players (or game designers) your way is in some fashion superior for game play.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 8898990, member: 9254"] In 5e they are. You can not like it but it is true. You are telling a player they cannot take an action, just as if you said "no, you cannot attack the mayor." The dm can interfere with the action in-game (no room in the inn or a bodyguard grabbing the PC as they reach for their sword) but "rest" is an action players get to decide they do. It was that way 22 years ago in 3e and it was that way with 5e's release in 2014. I didn't reference 4e because I played it once. I don't even have a 4e rule book handy to check its rest rules but they are [i]irrelevant[/i] in the world of player expectations. Whatever 4e rules were, they were rolled back to the 3e equivalent, which never really went away as they were in the various OGL games. They are at best an anomaly in a 2 decade period of how resting and recovery works. You can prefer an anomaly, you can like a house rule, that is perfectly fine. But accept that your preferences are in conflict with 22 years of 3e/3.5/OGL/5e player expectations. Accept that pushback is going to be the norm and that you are going to have to convince players (or game designers) your way is in some fashion superior for game play. [/QUOTE]
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Long rests getting better but GM needs still not being considered
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