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<blockquote data-quote="werecorpse" data-source="post: 8355300" data-attributes="member: 55491"><p>My campaign has lingering injuries and peak condition benefits. I figure that the standard position of a character is the way they are after they’ve had a couple of days rest and are feeling fit. Not the way they are after they’ve properly trained and rested over a longer period of time. Anyone who plays a physical sport will tell you that it can take a week or two weeks or more to recover and professional players tend to be strongest just after a good preseason rather than towards the end of the season when most of got little niggling injuries but don’t stop them playing but mean they aren’t at their peak. </p><p></p><p>So in my game resting up and getting proper conditioning can (not always) give benefits over and above those of a base character. Here’s a summary of my home rules.</p><p></p><p>Gaining peak condition benefits over downtime</p><p></p><p>For each 10 days spent in downtime living aristocratically (wealthy each 20 days, comfortable each 40, modest each 80) without adventuring you gain a Peak Condition Benefit.</p><p></p><p>Peak condition benefits</p><p></p><p>If the GM considers you have undertaken appropriate training or rest and recuperation you can be rewarded with a bonus indicating you are in, or near, peak physical condition. You may not receive a particular peak condition ability more than one at a time, although you may have multiple abilities. These last until you choose to use them. If you start to rest and train again and you still have one or more conditioning benefits you keep them. You can gain these benefits from high morale proper rest or physical training (such that gaining them won't interfere with other roleplaying downtime activities). The benefits are either allocated by the GM or rolled randomly. They are:</p><p></p><p>1. (Resurgent) you can take a short rest in 1 minute.</p><p></p><p>2. (resilient ) you can spend hit dice as a reaction (maximum half level round up) to reduce damage taken from a single attack.</p><p></p><p>3. (hardy) instead of rolling you may automatically get a 20 on a death saving roll.</p><p></p><p>4. (agile) you may impose disadvantage on a attack roll against you that wasn’t at advantage after it has been rolled but before damage is rolled.</p><p></p><p>5. (insightful) you may re roll a non death saving throw you failed.</p><p></p><p>6. (powerful) on 3 occasions you may re roll a single damage die (whether inflicted physically or magically), when you do so increase the die step by 1 place and take the best result.</p><p></p><p>Once a character has all the 6 peak condition benefits then they can gain further small benefits reflected as:</p><p></p><p>A 1 hp increase in their Maximum hit points up to a maximum of 1 per level. These maximum hit points will reduce by one after a long rest if the character has been in a situation where they take damage, even if that damage is healed before they rest, until the character gets back to normal maximum hit points.</p><p></p><p>Final downtime R&R condition benefit is the ability to avoid lingering injuries. You may get up to your level in lingering injury re-rolls.</p></blockquote><p></p>
[QUOTE="werecorpse, post: 8355300, member: 55491"] My campaign has lingering injuries and peak condition benefits. I figure that the standard position of a character is the way they are after they’ve had a couple of days rest and are feeling fit. Not the way they are after they’ve properly trained and rested over a longer period of time. Anyone who plays a physical sport will tell you that it can take a week or two weeks or more to recover and professional players tend to be strongest just after a good preseason rather than towards the end of the season when most of got little niggling injuries but don’t stop them playing but mean they aren’t at their peak. So in my game resting up and getting proper conditioning can (not always) give benefits over and above those of a base character. Here’s a summary of my home rules. Gaining peak condition benefits over downtime For each 10 days spent in downtime living aristocratically (wealthy each 20 days, comfortable each 40, modest each 80) without adventuring you gain a Peak Condition Benefit. Peak condition benefits If the GM considers you have undertaken appropriate training or rest and recuperation you can be rewarded with a bonus indicating you are in, or near, peak physical condition. You may not receive a particular peak condition ability more than one at a time, although you may have multiple abilities. These last until you choose to use them. If you start to rest and train again and you still have one or more conditioning benefits you keep them. You can gain these benefits from high morale proper rest or physical training (such that gaining them won't interfere with other roleplaying downtime activities). The benefits are either allocated by the GM or rolled randomly. They are: 1. (Resurgent) you can take a short rest in 1 minute. 2. (resilient ) you can spend hit dice as a reaction (maximum half level round up) to reduce damage taken from a single attack. 3. (hardy) instead of rolling you may automatically get a 20 on a death saving roll. 4. (agile) you may impose disadvantage on a attack roll against you that wasn’t at advantage after it has been rolled but before damage is rolled. 5. (insightful) you may re roll a non death saving throw you failed. 6. (powerful) on 3 occasions you may re roll a single damage die (whether inflicted physically or magically), when you do so increase the die step by 1 place and take the best result. Once a character has all the 6 peak condition benefits then they can gain further small benefits reflected as: A 1 hp increase in their Maximum hit points up to a maximum of 1 per level. These maximum hit points will reduce by one after a long rest if the character has been in a situation where they take damage, even if that damage is healed before they rest, until the character gets back to normal maximum hit points. Final downtime R&R condition benefit is the ability to avoid lingering injuries. You may get up to your level in lingering injury re-rolls. [/QUOTE]
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