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Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #5: Inspiration & Destiny
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<blockquote data-quote="maceochaid" data-source="post: 8119249" data-attributes="member: 6789608"><p>I do agree with you, this suggests that alignment will be totally revamped in Level Up and we haven't seen how that will work yet. Which is definitely confusing. I do like players having the potential of making Galahad or Galadriel characters that "radiate" goodness.</p><p></p><p>However, I disagree with your characterization of the document not explaining how the wealth happens:</p><p></p><p><em>The fabulously wealthy stay wealthy by creating businesses or investing wisely—then the engine of industry works tirelessly to keep the vaults full. Every 24 hours, your investments generate 20 gold × your level. You can access these funds at the banking establishments of any major city (though there may be fees for speedy withdrawals).</em></p><p></p><p>As for the Vengence feature, I more see what you mean,</p><p></p><p><em>Fulfillment Feature: Retaliatory Reputation. It has become apparent that wronging you is decidedly unwise and those without a death wish have learned to fear you.</em></p><p></p><p>But ultimately it doesn't bother me. Think fictional characters like Darth Vader, Batman, and Chirugh (No Country for Old Men), and Omar (The Wire). They all have this trait as a non-supernatural part of their being. You just know to get out of their way. I can definitely see why some players would like their 16th level hero to feel like a B** A** everyone runs from. Maybe change "learned to fear you" to "instinctively fear you." I don't like it when EVERYTHING is a magical power, so it is phrased as a non-magical fear to me is a plus. I would love for an Assassin Rogue, or a Champion Fighter with this power could still be a no-magic character.</p><p></p><p>As for Metamorphosis, I also feel that leaving it intentionally vague, as space for it to be a discussion between a DM and a player, while still giving some guidance on how it will go down, is a plus, not a bug. The dark ceremony that allows a Necromancer to become a Demi-Lich, will be very different from the redemptive act that allows a dragon condemned to walk the earth as a human by a Bahamut to regain his form as an Adult Copper Dragon, but the DM and the player have rough guidance that the Demi-Lich transformation should only happen at Level 20, while the Copper Dragon could happen as early as level 16. Spelling out a process by which every Metamorphosis happens would only limit the DM and player's ability to tell the story. </p><p></p><p>I think all of this is to say that perhaps there needs to be more explanation about the goal of these destinies to allow for satisfying story arcs for characters, that is a planned discussion between DMs and Players. As they tell a story collaborative together.</p></blockquote><p></p>
[QUOTE="maceochaid, post: 8119249, member: 6789608"] I do agree with you, this suggests that alignment will be totally revamped in Level Up and we haven't seen how that will work yet. Which is definitely confusing. I do like players having the potential of making Galahad or Galadriel characters that "radiate" goodness. However, I disagree with your characterization of the document not explaining how the wealth happens: [I]The fabulously wealthy stay wealthy by creating businesses or investing wisely—then the engine of industry works tirelessly to keep the vaults full. Every 24 hours, your investments generate 20 gold × your level. You can access these funds at the banking establishments of any major city (though there may be fees for speedy withdrawals).[/I] As for the Vengence feature, I more see what you mean, [I]Fulfillment Feature: Retaliatory Reputation. It has become apparent that wronging you is decidedly unwise and those without a death wish have learned to fear you.[/I] But ultimately it doesn't bother me. Think fictional characters like Darth Vader, Batman, and Chirugh (No Country for Old Men), and Omar (The Wire). They all have this trait as a non-supernatural part of their being. You just know to get out of their way. I can definitely see why some players would like their 16th level hero to feel like a B** A** everyone runs from. Maybe change "learned to fear you" to "instinctively fear you." I don't like it when EVERYTHING is a magical power, so it is phrased as a non-magical fear to me is a plus. I would love for an Assassin Rogue, or a Champion Fighter with this power could still be a no-magic character. As for Metamorphosis, I also feel that leaving it intentionally vague, as space for it to be a discussion between a DM and a player, while still giving some guidance on how it will go down, is a plus, not a bug. The dark ceremony that allows a Necromancer to become a Demi-Lich, will be very different from the redemptive act that allows a dragon condemned to walk the earth as a human by a Bahamut to regain his form as an Adult Copper Dragon, but the DM and the player have rough guidance that the Demi-Lich transformation should only happen at Level 20, while the Copper Dragon could happen as early as level 16. Spelling out a process by which every Metamorphosis happens would only limit the DM and player's ability to tell the story. I think all of this is to say that perhaps there needs to be more explanation about the goal of these destinies to allow for satisfying story arcs for characters, that is a planned discussion between DMs and Players. As they tell a story collaborative together. [/QUOTE]
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Level Up Playtest Document #5: Inspiration & Destiny
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