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Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #5: Inspiration & Destiny
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<blockquote data-quote="tetrasodium" data-source="post: 8118484" data-attributes="member: 93670"><p>That's why I don't see it working too well beyond starting a character with a low cr monster or joining an in progress game with a cr monster a few levels behind the party & a few class levels but even joining a higher level game that way is iffy take this bone knight I randomly pulled from the monsters list on ddb joining a L10 game with 8 levels of cleric</p><p>[spoiler="statblock"]</p><p>[ATTACH=full]128130[/ATTACH]</p><p>[/spoiler]</p><p>Right of the bat you gained eight levels of paladin spellcasting complete with a bunch of paladin spells and multiattack at a cost of two levels of cleric casting, using the guidance on phb164 (multiclassing section) that makes you a level 12 spellcaster. But if you flip that around & try to take a particular spellcasting monster & pair it with the nearest spellcasting class it's maybe more justified. </p><p></p><p>Back in 3.5 they had a more robust system of level adjustments (different from just cr) & effective character level (LA+class levels) but it was not without flaws. The biggest problem is that all the damage resist/immune & spell resist walls off a gigantic chunk of monsters that might otherwise be usable. A good thing going for it however is the highlighted bit here</p><p>[ATTACH=full]128131[/ATTACH]</p><p></p><p>The as true polymorph blurb later is almost irrelevant if your character will continue being able to adventure because either the creature is one of a very few reasonably powered things for a pc to start as & spend the first level or two in as is<em> or</em><strong> it is something you need to sit down with your gm to hash out what it looks like & how it will work</strong>. I did a <a href="https://www.enworld.org/threads/fun-things-you-can-do-with-metamorphosis-destiny.676100/" target="_blank">breakdown</a> of the monsters that a player could reasonably start the game as as is or with minimal changes & even there I note a lot of "work with your gm on x" o say things like how there is a big chunk of possibly viable monsters walled off as probably not usable because of x.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8118484, member: 93670"] That's why I don't see it working too well beyond starting a character with a low cr monster or joining an in progress game with a cr monster a few levels behind the party & a few class levels but even joining a higher level game that way is iffy take this bone knight I randomly pulled from the monsters list on ddb joining a L10 game with 8 levels of cleric [spoiler="statblock"] [ATTACH type="full"]128130[/ATTACH] [/spoiler] Right of the bat you gained eight levels of paladin spellcasting complete with a bunch of paladin spells and multiattack at a cost of two levels of cleric casting, using the guidance on phb164 (multiclassing section) that makes you a level 12 spellcaster. But if you flip that around & try to take a particular spellcasting monster & pair it with the nearest spellcasting class it's maybe more justified. Back in 3.5 they had a more robust system of level adjustments (different from just cr) & effective character level (LA+class levels) but it was not without flaws. The biggest problem is that all the damage resist/immune & spell resist walls off a gigantic chunk of monsters that might otherwise be usable. A good thing going for it however is the highlighted bit here [ATTACH type="full"]128131[/ATTACH] The as true polymorph blurb later is almost irrelevant if your character will continue being able to adventure because either the creature is one of a very few reasonably powered things for a pc to start as & spend the first level or two in as is[I] or[/I][B] it is something you need to sit down with your gm to hash out what it looks like & how it will work[/B]. I did a [URL='https://www.enworld.org/threads/fun-things-you-can-do-with-metamorphosis-destiny.676100/']breakdown[/URL] of the monsters that a player could reasonably start the game as as is or with minimal changes & even there I note a lot of "work with your gm on x" o say things like how there is a big chunk of possibly viable monsters walled off as probably not usable because of x. [/QUOTE]
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Level Up Playtest Document #5: Inspiration & Destiny
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