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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #17: Journeys
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<blockquote data-quote="Steampunkette" data-source="post: 8261426" data-attributes="member: 6796468"><p>By gamifying the Journey.</p><p></p><p>Instead of HP determining your Journey's "Health" you're measuring supplies as an abstract value that can be gained and lost. Every day you expend -some- of your Supplies, though there are ways to reduce that loss, and to add more supplies to your stock. But there are also events which specifically, -explicitly-, target your Supplies rather than your HP.</p><p></p><p>Yeah, you can get into a fight against the Watcher in the Water to drive it back, but it's not just after your HP it's also trying to grab Bill the Pony and all the supplies on his back. A form of asymmetric encounter that standard D&D generally doesn't do much of.</p><p></p><p>By creating a separate set of stakes (Journey Supplies) you can change the narrative function of the Journey Encounters away from standard D&D Fights. Suddenly a group of bandits on the road aren't -just- a combat encounter, but a Journey Encounter which can cost you supplies separate from your HP. And failing a Complex Skill Challenge to cross a river might mean losing supplies rather than a party member.</p><p></p><p>And once the food runs out, you're stuck gaining stacks of Fatigue which slow you down and make it even harder to find more food. Better hope you're near your next safe haven to get rid of those levels of Fatigue, 'cause tossing up a camp on the side of the road and chowing down on a boar the Ranger hunted won't remove those levels.</p><p></p><p>And if you're starving, and didn't get enough on the hunt to feed everyone..? DRAMA at the Table! Someone has to go hungry while everyone else eats.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8261426, member: 6796468"] By gamifying the Journey. Instead of HP determining your Journey's "Health" you're measuring supplies as an abstract value that can be gained and lost. Every day you expend -some- of your Supplies, though there are ways to reduce that loss, and to add more supplies to your stock. But there are also events which specifically, -explicitly-, target your Supplies rather than your HP. Yeah, you can get into a fight against the Watcher in the Water to drive it back, but it's not just after your HP it's also trying to grab Bill the Pony and all the supplies on his back. A form of asymmetric encounter that standard D&D generally doesn't do much of. By creating a separate set of stakes (Journey Supplies) you can change the narrative function of the Journey Encounters away from standard D&D Fights. Suddenly a group of bandits on the road aren't -just- a combat encounter, but a Journey Encounter which can cost you supplies separate from your HP. And failing a Complex Skill Challenge to cross a river might mean losing supplies rather than a party member. And once the food runs out, you're stuck gaining stacks of Fatigue which slow you down and make it even harder to find more food. Better hope you're near your next safe haven to get rid of those levels of Fatigue, 'cause tossing up a camp on the side of the road and chowing down on a boar the Ranger hunted won't remove those levels. And if you're starving, and didn't get enough on the hunt to feed everyone..? DRAMA at the Table! Someone has to go hungry while everyone else eats. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #17: Journeys
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