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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #15: Herald
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<blockquote data-quote="Faolyn" data-source="post: 8237227" data-attributes="member: 6915329"><p>Huh, I just realized--you removed the Smite spells from the Herald's spell list and made them into class features. Interesting choice. I rather like it. However, it says "choose one of the following effects." Do you get to choose each time you make a smite, or when you make the character? I'm assuming it's the former.</p><p></p><p>You should give Heralds the option of taking a vow like the Cleric vows. </p><p></p><p>This doc lists all the cantrips that Heralds have access to. Are you planning on doing that for the other spellcasting classes?</p><p></p><p><strong>Maneuvers: </strong>While this is a good list of standard knight-in-shining-armor maneuvers (although I think that Unending Wheel should be added to the list), it doesn't take into consideration sneaky or underhanded oaths like the Oath of Conquest, Oath of Vengeance, and the Oathbreakers (now live on stage!). Perhaps you should also add Mist and Shade or Mirror's Glint as well. </p><p></p><p><strong>Divine Rest: </strong><em>Choose one of the following sets of enemies: celestials and fiends, fey and elementals, or aberrations and undead. </em>Personally, I don't think you should be able to change this willy-nilly (i.e., after a long rest). It should be a 1/level thing. If it <em>is </em>going to be changeable after each rest, I'd have them only be able to detect one type of enemy, not two.</p><p></p><p><strong>Undaunted: </strong><em>While exploring a place which you have never been to before, you can use your reaction to gain advantage on ability checks and attack rolls. You can do so a number of times equal to your Wisdom modifier, and regain spent uses upon finishing a long rest. </em>The use of the plural here--ability <strong>checks</strong>, attack <strong>rolls</strong>--is confusing. Do I gain advantage on all such rolls (made before the start/end of my next turn) or on one such roll made that turn?</p><p></p><p>Pretty good!</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8237227, member: 6915329"] Huh, I just realized--you removed the Smite spells from the Herald's spell list and made them into class features. Interesting choice. I rather like it. However, it says "choose one of the following effects." Do you get to choose each time you make a smite, or when you make the character? I'm assuming it's the former. You should give Heralds the option of taking a vow like the Cleric vows. This doc lists all the cantrips that Heralds have access to. Are you planning on doing that for the other spellcasting classes? [B]Maneuvers: [/B]While this is a good list of standard knight-in-shining-armor maneuvers (although I think that Unending Wheel should be added to the list), it doesn't take into consideration sneaky or underhanded oaths like the Oath of Conquest, Oath of Vengeance, and the Oathbreakers (now live on stage!). Perhaps you should also add Mist and Shade or Mirror's Glint as well. [B]Divine Rest: [/B][I]Choose one of the following sets of enemies: celestials and fiends, fey and elementals, or aberrations and undead. [/I]Personally, I don't think you should be able to change this willy-nilly (i.e., after a long rest). It should be a 1/level thing. If it [I]is [/I]going to be changeable after each rest, I'd have them only be able to detect one type of enemy, not two. [B]Undaunted: [/B][I]While exploring a place which you have never been to before, you can use your reaction to gain advantage on ability checks and attack rolls. You can do so a number of times equal to your Wisdom modifier, and regain spent uses upon finishing a long rest. [/I]The use of the plural here--ability [B]checks[/B], attack [B]rolls[/B]--is confusing. Do I gain advantage on all such rolls (made before the start/end of my next turn) or on one such roll made that turn? Pretty good! [/QUOTE]
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Level Up Playtest Document #15: Herald
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