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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #14: Warlock
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<blockquote data-quote="JonM" data-source="post: 8231999" data-attributes="member: 6796515"><p>Minor goof: There is no indication, on the chart, as to spell level access. I assume it's as per most full spellcasting classes. </p><p></p><p>Aside from that obvious problem... To be honest, I'm feeling kind of on the fence about this one. I mean, it's not bad, but I didn't see anything that really excites me, as compared to the normal class.</p><p></p><p>I'm not sure about giving up a cantrip to get Eldritch Blast, automatically. Yes, most warlocks do that, in 5e, but it isn't normally <em>mandatory</em>. Now, it is. I thought Level Up was supposed to be adding choices, not taking them away...?</p><p></p><p>The spell points seem a bit off, around 5th - 6th level. Traditionally, a warlock can cast two 3rd level spells at 5th, i.e. 10 spell points. But they get only 7 at 5th and 8 at 6th - much weaker. I get that their spell points tend to be a bit lower, to make up for the versatility, but the difference is less extreme at every other level. It also makes for a sudden leap between 6th and 7th. In every way, wouldn't it make more sense to get around 8 at 5th and 9 or 10 at 6th?</p><p></p><p>In general, I'm a bit unsure about the whole spell point thing. I don't hate it, but, combined with the fact that their spells are no longer automatically boosted to the maximum for their caster level (kind of a signature feature, in stock 5e), it makes them feel a bit too much like sorcerers who just have less spell points but get them back faster. Versatility at the cost of flavor and uniqueness.</p><p></p><p>Speaking of flavor, none of this addresses something I had hoped Level Up would look at, i.e. the fact that, in stock 5e, the two-way nature of the pact is just meaningless (and often ignored) fluff, with no mechanical teeth.</p><p></p><p>So, I don't know... I hate to say it, but: meh.</p></blockquote><p></p>
[QUOTE="JonM, post: 8231999, member: 6796515"] Minor goof: There is no indication, on the chart, as to spell level access. I assume it's as per most full spellcasting classes. Aside from that obvious problem... To be honest, I'm feeling kind of on the fence about this one. I mean, it's not bad, but I didn't see anything that really excites me, as compared to the normal class. I'm not sure about giving up a cantrip to get Eldritch Blast, automatically. Yes, most warlocks do that, in 5e, but it isn't normally [I]mandatory[/I]. Now, it is. I thought Level Up was supposed to be adding choices, not taking them away...? The spell points seem a bit off, around 5th - 6th level. Traditionally, a warlock can cast two 3rd level spells at 5th, i.e. 10 spell points. But they get only 7 at 5th and 8 at 6th - much weaker. I get that their spell points tend to be a bit lower, to make up for the versatility, but the difference is less extreme at every other level. It also makes for a sudden leap between 6th and 7th. In every way, wouldn't it make more sense to get around 8 at 5th and 9 or 10 at 6th? In general, I'm a bit unsure about the whole spell point thing. I don't hate it, but, combined with the fact that their spells are no longer automatically boosted to the maximum for their caster level (kind of a signature feature, in stock 5e), it makes them feel a bit too much like sorcerers who just have less spell points but get them back faster. Versatility at the cost of flavor and uniqueness. Speaking of flavor, none of this addresses something I had hoped Level Up would look at, i.e. the fact that, in stock 5e, the two-way nature of the pact is just meaningless (and often ignored) fluff, with no mechanical teeth. So, I don't know... I hate to say it, but: meh. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #14: Warlock
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