Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Class Preview: Ranger
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 8433752" data-attributes="member: 5889"><p>Like the adept I'll throw in on a few more comments, again trying not to replicate my old playtest comments.</p><p></p><p><strong>Immediate Concerns (possible typos)</strong></p><ul> <li data-xf-list-type="ul">Trained Accuracy's format seems to imply its a "pick one" ability but that's not mentioned. I would explicitly say this is a pick one if that was a mistake or say you get both to avoid confusion.</li> </ul><p></p><p><strong>General Concerns</strong></p><ul> <li data-xf-list-type="ul">Answering Silence is neat, but could stand to have a liiiiitle more range. 5 ft is very very tight, even 10 feet would give this a bit more general use.</li> <li data-xf-list-type="ul">Game Hunting has definately improved from the playtest, but I argue it is still much too niche. With all of the focus in the class on "pick 1" abilities, I would have expected this one to be high on that list. As an option this is a cool solid ability, as a "always have" for a ranger....I really don't like it.</li> <li data-xf-list-type="ul">Big Game Traps: The pendulum trap does pretty meager damage for a 12th level ability. Also my guess is a lot of people are going to ignore/forget the pit trap clause that it "conceals an existing pit" and just assumes the ranger makes a pit as part of the trap. That's not the end of the world but I did find I glossed over that language the first few times I read it.</li> <li data-xf-list-type="ul">Probably very intentional, but a major new relevation. Does cover actually provide bonuses to stealth checks now? (that is implied in the covered shot ability). My honest first reaction to that is: "It makes perfect sense, but my lord stealthy characters are already so stealthy, do they really need more"</li> <li data-xf-list-type="ul">Woodlore is too weak for a 16th level ability, I can't ever see taking it over under the stars. At that level it should just be thrown in as a ribbon.</li> <li data-xf-list-type="ul">Enraged Fauna: Is a "native creature" codified anywhere? That seems a little bit too vague even for 5e.</li> <li data-xf-list-type="ul">Beast Whisperer: A trend I've noticed in LU previews so far that I'm not liking, there are a lot of abilities that penalize certain build order preferences. In this example, if a 1st level ranger wanted the beast friend knack (which if they are planning to take beast master at 3rd seems reasonable to me), they effectively lose a knack compared to a ranger that waited until 3rd to get it from the ability. That seems unnecessarily restrictive, why not just allow a ranger that already had beast friend to pick another knack.</li> <li data-xf-list-type="ul">Not the worst thing in the world but it feels like my ranger subclass choices are "take a pet" or "gain spells". There is no subclass to support the loner ranger who just does his thing out in the wild.</li> </ul><p></p><p><strong>Highlights</strong></p><ul> <li data-xf-list-type="ul">I like the +2 passive perception on Familiar Terrain. Now all of the other abilities are solid, but may or may not come up in various adventures. But perception is so common is so many dnd adventurers that its a really solid "general" powerup here.</li> <li data-xf-list-type="ul">Explorer's Instinct is very cool.</li> <li data-xf-list-type="ul">I like the simplicity tied with the power of Flash of Steel. This was one of my favorite things in the playtest and glad to see its been kept on.</li> <li data-xf-list-type="ul">The High Ground ability to make terrain you move through difficult is such a simple and cool ability....I really like the idea of this ranger using his surroundings to his full advantage like that.</li> <li data-xf-list-type="ul">I like the beast whisperer's use of temp HP, that both augments the beast and reduces the healing burden on it, so I'm a fan.</li> <li data-xf-list-type="ul">Master Tracker: Nuff said.</li> </ul></blockquote><p></p>
[QUOTE="Stalker0, post: 8433752, member: 5889"] Like the adept I'll throw in on a few more comments, again trying not to replicate my old playtest comments. [B]Immediate Concerns (possible typos)[/B] [LIST] [*]Trained Accuracy's format seems to imply its a "pick one" ability but that's not mentioned. I would explicitly say this is a pick one if that was a mistake or say you get both to avoid confusion. [/LIST] [B]General Concerns[/B] [LIST] [*]Answering Silence is neat, but could stand to have a liiiiitle more range. 5 ft is very very tight, even 10 feet would give this a bit more general use. [*]Game Hunting has definately improved from the playtest, but I argue it is still much too niche. With all of the focus in the class on "pick 1" abilities, I would have expected this one to be high on that list. As an option this is a cool solid ability, as a "always have" for a ranger....I really don't like it. [*]Big Game Traps: The pendulum trap does pretty meager damage for a 12th level ability. Also my guess is a lot of people are going to ignore/forget the pit trap clause that it "conceals an existing pit" and just assumes the ranger makes a pit as part of the trap. That's not the end of the world but I did find I glossed over that language the first few times I read it. [*]Probably very intentional, but a major new relevation. Does cover actually provide bonuses to stealth checks now? (that is implied in the covered shot ability). My honest first reaction to that is: "It makes perfect sense, but my lord stealthy characters are already so stealthy, do they really need more" [*]Woodlore is too weak for a 16th level ability, I can't ever see taking it over under the stars. At that level it should just be thrown in as a ribbon. [*]Enraged Fauna: Is a "native creature" codified anywhere? That seems a little bit too vague even for 5e. [*]Beast Whisperer: A trend I've noticed in LU previews so far that I'm not liking, there are a lot of abilities that penalize certain build order preferences. In this example, if a 1st level ranger wanted the beast friend knack (which if they are planning to take beast master at 3rd seems reasonable to me), they effectively lose a knack compared to a ranger that waited until 3rd to get it from the ability. That seems unnecessarily restrictive, why not just allow a ranger that already had beast friend to pick another knack. [*]Not the worst thing in the world but it feels like my ranger subclass choices are "take a pet" or "gain spells". There is no subclass to support the loner ranger who just does his thing out in the wild. [/LIST] [B]Highlights[/B] [LIST] [*]I like the +2 passive perception on Familiar Terrain. Now all of the other abilities are solid, but may or may not come up in various adventures. But perception is so common is so many dnd adventurers that its a really solid "general" powerup here. [*]Explorer's Instinct is very cool. [*]I like the simplicity tied with the power of Flash of Steel. This was one of my favorite things in the playtest and glad to see its been kept on. [*]The High Ground ability to make terrain you move through difficult is such a simple and cool ability....I really like the idea of this ranger using his surroundings to his full advantage like that. [*]I like the beast whisperer's use of temp HP, that both augments the beast and reduces the healing burden on it, so I'm a fan. [*]Master Tracker: Nuff said. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Class Preview: Ranger
Top