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<blockquote data-quote="Upper_Krust" data-source="post: 9331039" data-attributes="member: 326"><p>Character Levels always seemed to be worth 2/3rds of a Challenge Rating to me. That seems borne out by the Monster Manual NPCs. However, I have been playing a lot of high-level 5E this past year and I think the two main problems are:</p><p></p><p>1. The Monsters don't hit hard enough for their Challenge Rating (because their CR is inflated by a bunch of resistances and other gobbledigook that doesn't make them more of a challenge).</p><p>2. When PC's go "All-Out" they are much more powerful (more like 1 Level = 1 CR at this point). PCs can do this for maybe 2, possibly 3 rounds and that will usually be enough to win an encounter. If they get to rest after that, then going "All-Out" might become the norm.</p><p></p><p>So if we sideline crazy CharOps Builds for the purposes of this discussion, the two above issues seem to be what mess up what is an otherwise reasonably functional (yes I said it) Challenge Rating system in 5E...albeit I think individual Challenge Ratings beyond a certain point (lets say CR 12, roughly equal to a Level 20 character) are less and less relevant and you can get away with just using CR 16, 20, 24 and 28 and that would help with faster encounter building.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 9331039, member: 326"] Character Levels always seemed to be worth 2/3rds of a Challenge Rating to me. That seems borne out by the Monster Manual NPCs. However, I have been playing a lot of high-level 5E this past year and I think the two main problems are: 1. The Monsters don't hit hard enough for their Challenge Rating (because their CR is inflated by a bunch of resistances and other gobbledigook that doesn't make them more of a challenge). 2. When PC's go "All-Out" they are much more powerful (more like 1 Level = 1 CR at this point). PCs can do this for maybe 2, possibly 3 rounds and that will usually be enough to win an encounter. If they get to rest after that, then going "All-Out" might become the norm. So if we sideline crazy CharOps Builds for the purposes of this discussion, the two above issues seem to be what mess up what is an otherwise reasonably functional (yes I said it) Challenge Rating system in 5E...albeit I think individual Challenge Ratings beyond a certain point (lets say CR 12, roughly equal to a Level 20 character) are less and less relevant and you can get away with just using CR 16, 20, 24 and 28 and that would help with faster encounter building. [/QUOTE]
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