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<blockquote data-quote="Voadam" data-source="post: 9174889" data-attributes="member: 2209"><p>I can see that. The trick would be accurately predicting that it would actually be that kind of campaign ahead of time when making the character. I played in a vampire game where I checked with the GM ahead of time that I would be OK making a wholly non combatant character. Once I got assurances I made a purely investigative reporter character whose closest thing to a combat skill or power was a little bit of brawl to represent defensively rolling with punches as he said "Not in the face!" It turned out great for a game that lasted years. Other vampire games I have been in we were in direct personal combat with werewolves and sabbat regularly.</p><p></p><p>We don't talk about that.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9174889, member: 2209"] I can see that. The trick would be accurately predicting that it would actually be that kind of campaign ahead of time when making the character. I played in a vampire game where I checked with the GM ahead of time that I would be OK making a wholly non combatant character. Once I got assurances I made a purely investigative reporter character whose closest thing to a combat skill or power was a little bit of brawl to represent defensively rolling with punches as he said "Not in the face!" It turned out great for a game that lasted years. Other vampire games I have been in we were in direct personal combat with werewolves and sabbat regularly. We don't talk about that. [/QUOTE]
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