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<blockquote data-quote="Mannahnin" data-source="post: 9173797" data-attributes="member: 7026594"><p>I never found it particularly backward or confusing. While the rules were rapidly getting to look a bit retro in contrast to newer systems coming out in the late 80s and early 90s, the increased clarity and very good organization were much appreciated by me as a younger and newer player.</p><p></p><p>My issue with them tends to be more what you've talked about in the Learning the Game and Example of Play sessions. While the organization is great, the books really fail at teaching a new or inexperienced DM HOW to run the game. The DMG, in particular, hems and haws all over the place trying to cater to both story-forward and classic players, but leaving new players lacking in direction and guidance. </p><p></p><p></p><p>The Bard (of <a href="https://youtu.be/Cx8sl2uC46A?si=j6Usk2_9MH8yGpST" target="_blank">Why HeroQuest is So Great</a> fame) did a <a href="https://youtu.be/mfNoPYChIqk?si=m4H7i8sGQJC-7M1D" target="_blank">really detailed breakdown of and homage to this painting</a>, acclaiming it as one of or the best of Larry Elmore's work. I don't know if I agree, but he makes some compelling arguments. </p><p></p><p></p><p>I've always mocked this passage. My recollection is that they didn't follow this practice in their thanks and acknowledgements in these books either. And you're completely correct about B/X and Mentzer. This was a silly editorial choice, and their justifications ring false. :/</p><p></p><p></p><p>Concur.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9173797, member: 7026594"] I never found it particularly backward or confusing. While the rules were rapidly getting to look a bit retro in contrast to newer systems coming out in the late 80s and early 90s, the increased clarity and very good organization were much appreciated by me as a younger and newer player. My issue with them tends to be more what you've talked about in the Learning the Game and Example of Play sessions. While the organization is great, the books really fail at teaching a new or inexperienced DM HOW to run the game. The DMG, in particular, hems and haws all over the place trying to cater to both story-forward and classic players, but leaving new players lacking in direction and guidance. The Bard (of [URL='https://youtu.be/Cx8sl2uC46A?si=j6Usk2_9MH8yGpST']Why HeroQuest is So Great[/URL] fame) did a [URL='https://youtu.be/mfNoPYChIqk?si=m4H7i8sGQJC-7M1D']really detailed breakdown of and homage to this painting[/URL], acclaiming it as one of or the best of Larry Elmore's work. I don't know if I agree, but he makes some compelling arguments. I've always mocked this passage. My recollection is that they didn't follow this practice in their thanks and acknowledgements in these books either. And you're completely correct about B/X and Mentzer. This was a silly editorial choice, and their justifications ring false. :/ Concur. [/QUOTE]
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