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<blockquote data-quote="Ruin Explorer" data-source="post: 9307775" data-attributes="member: 18"><p>The actual full quote is:</p><p></p><p></p><p></p><p>That tends to rule out a straight-up DOS3 or the like. But it doesn't, for example, rule out a project that Swen previous cancelled, then said they were bringing back, which is a DOS-based Tactics RPG. You could have the very worst aspects of DOS - the dire setting and the awful combat gameplay - but recontextualized with a completely different approach to storytelling, because it's a Tactics RPG rather than a CRPG, and a potentially a different tone, art style, and so on.</p><p></p><p>Or you could have something very genuinely different, interesting and exciting, where maybe the only "familiar" element is that's a CRPG.</p><p></p><p>My suspicion though is that they won't make a CRPG and will instead make a pretty mediocre game in another genre, and that's set in Rivellon. And it'll get reviewed incredibly generously but probably underperform sales-wise, because fundamentally, DOS2 and BG3 did well because they're enormous single-player CRPGs, more than anything else.</p><p></p><p>EDIT - Also and this may be controversial or not, but let me be real and say <strong>combat gameplay matters less to the success of CRPGs than any other genre except Visual Novels</strong>. That's not to say it doesn't matter at all, just significantly less than other genres involving copious combat. This has protected Larian significantly.</p><p></p><p>This is really easy to see when you look at the success of CRPGs over the last 20+ years. I gotta go now but might expand on this in another post later.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9307775, member: 18"] The actual full quote is: That tends to rule out a straight-up DOS3 or the like. But it doesn't, for example, rule out a project that Swen previous cancelled, then said they were bringing back, which is a DOS-based Tactics RPG. You could have the very worst aspects of DOS - the dire setting and the awful combat gameplay - but recontextualized with a completely different approach to storytelling, because it's a Tactics RPG rather than a CRPG, and a potentially a different tone, art style, and so on. Or you could have something very genuinely different, interesting and exciting, where maybe the only "familiar" element is that's a CRPG. My suspicion though is that they won't make a CRPG and will instead make a pretty mediocre game in another genre, and that's set in Rivellon. And it'll get reviewed incredibly generously but probably underperform sales-wise, because fundamentally, DOS2 and BG3 did well because they're enormous single-player CRPGs, more than anything else. EDIT - Also and this may be controversial or not, but let me be real and say [B]combat gameplay matters less to the success of CRPGs than any other genre except Visual Novels[/B]. That's not to say it doesn't matter at all, just significantly less than other genres involving copious combat. This has protected Larian significantly. This is really easy to see when you look at the success of CRPGs over the last 20+ years. I gotta go now but might expand on this in another post later. [/QUOTE]
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