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<blockquote data-quote="Knightfall" data-source="post: 9331099" data-attributes="member: 2012"><p><strong>OOC:</strong> At this point, Vitus, Vincenzo, Eeldai, and the two prisoners (Gattas and Lithia) are all in the corridor. The dead (and smelly) orc lies 20 feet north of the noble djinni. All the other characters are still in the portal room.</p><p></p><p></p><p>Akos quickly determines that the cleric is very dead. The knight comes to stand next to the Loremaster and signs to the fey man. [ISPOILER]"How did you kill him?"[/ISPOILER]</p><p></p><p><strong>OOC:</strong> Okay, so Akos casts detect magic in round 8 after the bugbear dies. In that round he detects the presence of magical auras. In round 9, Akos can determine the # of auras and power of most potent aura (the lingering overwheliming aura on the ceiling). In round 10, strength and location of each aura. I will post all of this on the OOC thread. There is a lot for me to go through.</p><p></p><p></p><p><span style="color: rgb(233, 204, 177)"><em>"Yes, but I can help you reduce the time dilation,"</em></span> The living altar speaks telepathically for all to hear. <span style="color: rgb(233, 204, 177)"><em>"I am the source of it, but I cannot change it without someone's help. The one you know as Falen was able to "shift" the entry point of the portal to another room here in labyrinth. It now stands open in the temple of Straevok the Soulkeeper and will remain active for another hour."</em></span></p><p><span style="color: rgb(233, 204, 177)"><em></em></span></p><p><span style="color: rgb(233, 204, 177)"><em>"If the time dilation is reduced, however, it might remain active longer. I cannot say for certain. The portal is a corruption of what my sires created here. Corrupted by the one you know as Phelix Del Cannitha. He came here seeking the Ancients' power. The portal in the temple is probably just as corrupted."</em></span></p><p></p><p>Custodio comes out of the daze and looks around to those in the room. <span style="color: rgb(251, 160, 38)">"That's the altar I'm hearing in my head, right?"</span></p><p></p><p>He casts lesser restoration on himself. The healing energy flows into the Vanquisher cleric and he able to move once more. He heads over to Tuck to check to make sure the kobold is still alive. <span style="color: rgb(251, 160, 38)">"Hang in there, my friend, we'll get you out of here."</span></p><p></p><p>All Tuck can do is lie there motionless. The kobold urban ranger's mind races.</p><p></p><p><span style="color: rgb(0,125,255)">"It is,"</span> Eeldai says. <span style="color: rgb(0,125,255)">"Be wary. Do not trust it."</span> She stands at the edge of the open doorway and peers into the room. She seems unwilling to enter the room completely, but she puts all of her strength into pushing open the closed door. The body of the dead Loyalist is pushed over towards the chest sitting against the wall. She takes a single step into the room with her weapon still at the ready.</p><p></p><p>When the knight sees her, he rushes over to kneel in front of her... unconcerned about waiting for Akos answer to his signed question. She barely acknowledge him.</p><p></p><p><span style="color: rgb(233, 204, 177)"><em>"I cannot apologize to you enough, Princess Eeldai of Nuzhikhat,"</em></span> the altar says. <span style="color: rgb(233, 204, 177)"><em>"As I told you, I was placed here by the Ancients to guard this room from all who set foot in it. In your fight with the sorceress...</em>"</span></p><p></p><p><span style="color: rgb(0,125,255)">"Sansal Akalin."</span></p><p></p><p><span style="color: rgb(233, 204, 177)"><em>"Yes, I remember her name."</em></span></p><p></p><p><span style="color: rgb(0,125,255)"><strong>"You should have helped me, creature!"</strong></span> Eeldai shouts in anger.</p><p></p><p><span style="font-size: 12px">"Ting! Please don't be mad! The guardian did not know! How could they..."</span> The tiny floating crystal zooms from its hiding place to zoom around the djinni's head.</p><p></p><p><span style="color: rgb(0,125,255)"><span style="color: rgb(0,125,255)">"Get you're little <em>thing</em> away from me,"</span></span> Eeldai growls. <span style="color: rgb(0,125,255)"><span style="color: rgb(0,125,255)">"Before I cut it in two."</span></span></p><p></p><p>The tiny construct lets out a tinging noise and flies away to hover over the altar. <span style="color: rgb(0,125,255)"><span style="color: rgb(233, 204, 177)"><em>"Calm yourself, Ting. She has every right to be angry."</em></span></span></p><p></p><p><strong>OOC:</strong> I've noted in which round each of your actions takes place in relation to the first combat and the one that starts new in what would have been round 11 of the first combat. | Lesser restoration says it dispels any magical effect reducing the subject's ability scores, so I think it and restoration will get rid of all of the effects of the blasphemy at once.</p><p></p><p></p><p>Eeldai nods to Vitus. <span style="color: rgb(0,125,255)">"You have helped free and save me, so I will take your protections, although I doubt I'll need them. My people are nearly immortal. I may have been trapped here for a few years, but that will be nothing to me."</span></p><p><span style="color: rgb(0,125,255)"></span></p><p><span style="color: rgb(0,125,255)"><span style="color: rgb(233, 204, 177)"><em>"You have been trapped here in this room for just over 8 years, princess,"</em></span></span> the altar says. <span style="color: rgb(0,125,255)"><span style="color: rgb(233, 204, 177)"><em>"Give or take a few days or months. I cannot say with exact certain how long it has been."</em></span></span> The altar mentally sighs. <span style="color: rgb(0,125,255)"><span style="color: rgb(233, 204, 177)"><em>"However, I'm sorry to say that time here is not the same as on the Material Plane. While you've only been here in this room for 8 temporal years, on the Material Plane, over 480 years have passed."</em></span></span></p><p></p><p><span style="color: rgb(0,125,255)"><span style="color: rgb(0,125,255)">"Wh- what..."</span></span> The news leaves her speechless.</p><p></p><p><span style="color: rgb(0,125,255)"><span style="color: rgb(233, 204, 177)">"Again, I am so sorry."</span></span></p><p></p><p>The knight looks confused by the djinni's reaction. At first, the knight shakes his head at Vitus when the cleric speaks to him. He doesn't really understand what Vitus is saying but he senses the young cleric of Tyche means him no harm, so he nods his head and lets Vitus cast his spell.</p><p></p><p><strong>OOC:</strong> A reminder that while the knight can read lips, he only knows the language known as Novarese. Ticin is the roots language that lead to Novarese, however. I think I said that he might understand roughly 50%(?) of what is said to him in Ticin.</p><p></p><p></p><p>For a moment, the djinni remains in shock. <span style="color: rgb(0,125,255)">"Why... why didn't father send help?"</span></p><p></p><p><span style="color: rgb(251, 160, 38)">"You might want to give her a minute,"</span> Custodio says to Akos. He looks at the altar. <span style="color: rgb(251, 160, 38)">"While it's not my place to judge you, creature, it sounds like you were in the wrong."</span> The Vanquisher cleric glances towards the genie and the knight.</p><p></p><p><span style="color: rgb(251, 160, 38)">"How long has he been here?"</span></p><p></p><p><span style="color: rgb(233, 204, 177)"><em>"Here in this place, nearly 2 years, which is around 100 years on your plane,"</em></span> the altar replies. It goes silent for a few seconds and then shouts out a mental warning. <span style="color: rgb(233, 204, 177)"><em><strong>"No! Too soon! They are coming through the other portal in the temple!"</strong></em></span></p><p></p><p><span style="color: rgb(251, 160, 38)">"Where!?"</span></p><p></p><p><span style="color: rgb(233, 204, 177)"><strong><em>"To the northwest, pass the stairs! There is a secret passage that leads to the temple! Prepare yourselves! There are at four of them! No, wait! Six!"</em></strong></span></p><p></p><p><span style="color: rgb(251, 160, 38)">"Can you close it!?"</span></p><p></p><p><span style="color: rgb(233, 204, 177)"><strong><em>"No! I have no power over Phelix's dark magic! You can dispel it, but they are already here!"</em></strong></span></p><p></p><p>"There will be even more of them!" Gattas warns as he stays close to Vincenzo. "If Phelix thinks he can beat you here and now, he'll send dozens of them through. All will be enhanced with magic like we... they were. They will be strong, faster, tougher. And they will just keep coming. They'll overrun this whole place."</p><p></p><p>He shakes his head in frustration. "I tried to get a warning out of the enclave, the other demiplane, but the mages the Wizard Council sent into that place were defeated before I could make contact... Blast! I was sure my cover was fine! It seems Phelix knew who I was the whole time! I was not supposed to be sent here to face <u>you</u>!"</p><p></p><p><strong>OOC:</strong> [USER=24380]@Neurotic[/USER], when Akos dismisses the unicorn, he comes up against one of the labyrinth's many protections. Roll a level check to beat the <strong>room's <em>unique</em> SR</strong>. If he fails, the unicorn cannot return to its place of origin. It is stuck in the labyrinth until it can be moved out of the room. If Akos succeeds, he <strong><em>forces</em></strong> the unicorn back to its place of origin. The room's SR (and PR) is 25.</p><p></p><p></p><p></p><p><strong>OOC:</strong> For [USER=6804768]@Aust Thale[/USER]...</p><p>Falen is the first to sense the invading Loyalists with his mindsight, but their exact location is <em>fuzzy</em>. He can sense four minds appear as if out of nowhere. Then, two more arrive through the portal.</p><p></p><p><span style="color: rgb(233, 204, 177)"><em><strong>"The invaders, they are coming!"</strong></em></span></p><p></p><p></p><p></p><p></p><p>The altar's mental warning <strong><u><em>slams</em></u></strong> into you all as you are talking about the petrified wizard.</p><p></p><p><span style="color: rgb(233, 204, 177)"><em><strong>"Yes, if you must flee, then take him with you! There is no more time! Do not worry about me! I can teleport from this room and hide from them in one of the other Sanctuaries."</strong></em></span> He pauses. <span style="color: rgb(233, 204, 177)"><em><strong>"No, no! I cannot take any of you with me. I am sorry! Go! If they come for me, I will try to hold them off for as long as I can! Do not let them take the princess or knight again!"</strong></em></span></p><p></p><p><span style="color: rgb(251, 160, 38)">"We should stay and f-"</span></p><p></p><p><span style="color: rgb(233, 204, 177)"><strong><em>"NO! GO! I will be fine!"</em></strong></span></p><p></p><p>The altar's mind hits Falen once again. <span style="color: rgb(233, 204, 177)"><strong><em>"Please take Ting with you! I cannot allow another one of my children to die! It is how Phelix controlled me!"</em></strong></span></p><p></p><p><span style="font-size: 12px"><strong>Nooooo! I don't want to leave!"</strong></span> Ting bawls like a child.</p><p></p><p><span style="color: rgb(233, 204, 177)"><strong><em>"Ting! You must survive! you can help them!"</em></strong></span> The altar's powerful mind slams into Falen. A connection is transferred from it to the half-hobgoblin. It is very painful. <span style="color: rgb(233, 204, 177)"><strong><em>"I am sorry for hurting you again, mindbender, but Ting must survive!"</em></strong></span></p><p></p><p>[OOC]Since Craft skills are supposed to be done either by "per day" or "per week," I'm not really sure. I would say probably not since there is a risk to petrified wizard.</p><p></p><p>Aust Thale, Falen takes 2d6 points of lethal damage and 4d6 points of nonlethal damage. He can save for half damage, but it will make the bond between him and Ting... unstable.[/OOC]</p><p></p><p></p><p><span style="color: rgb(233, 204, 177)"><em>"There is no time for that, young Vitus! Take my child with you. He knows much of what I do! Go, there is isn't much time!"</em></span></p><p>[OOC]</p><p></p><p><span style="color: rgb(255, 255, 255)">A</span>s discussed in the OOC thread and on Discord, Vinny made his save with Vitus' help.</p><p></p><p></p><p>Done.</p><p></p><p></p><p>This is the round that the living altar mentally warning the characters that more Loyalists are coming through the "shifted" portal into the Temple of the Soulkeeper. This is <u><strong>Round 1</strong></u> of a new combat even though the PCs might not be 100% aware of where the Loyalists are located.</p><p></p><p><strong><em>New</em></strong> initiative rolls will be required even if you all choose to flee the labyrinth. You must hold them off as you get the petrified wizard and all the others out of the labyrinth. Or, you can choose to stay and fight against the new group of Loyalists that have come through the "shifted" portal.</p><p>[/OOC]</p><p></p><p><strong>OOC:</strong> Ability damage recovers at a rate of 1 per day in v.3.5. However, the ability damage caused by the <em>blasphemy</em> is recovered at the end of 5 rounds (30 seconds). That will be <strong><u>Round 2</u></strong> of the new combat, if you choose to stay and fight. Vinny is the only one, I think, who suffered permanent Strength drain... 1 point.</p><p>=========================</p><p><strong><span style="font-size: 18px">Fight or Flee?</span></strong></p></blockquote><p></p>
[QUOTE="Knightfall, post: 9331099, member: 2012"] [B]OOC:[/B] At this point, Vitus, Vincenzo, Eeldai, and the two prisoners (Gattas and Lithia) are all in the corridor. The dead (and smelly) orc lies 20 feet north of the noble djinni. All the other characters are still in the portal room. Akos quickly determines that the cleric is very dead. The knight comes to stand next to the Loremaster and signs to the fey man. [ISPOILER]"How did you kill him?"[/ISPOILER] [B]OOC:[/B] Okay, so Akos casts detect magic in round 8 after the bugbear dies. In that round he detects the presence of magical auras. In round 9, Akos can determine the # of auras and power of most potent aura (the lingering overwheliming aura on the ceiling). In round 10, strength and location of each aura. I will post all of this on the OOC thread. There is a lot for me to go through. [COLOR=rgb(233, 204, 177)][I]"Yes, but I can help you reduce the time dilation,"[/I][/COLOR] The living altar speaks telepathically for all to hear. [COLOR=rgb(233, 204, 177)][I]"I am the source of it, but I cannot change it without someone's help. The one you know as Falen was able to "shift" the entry point of the portal to another room here in labyrinth. It now stands open in the temple of Straevok the Soulkeeper and will remain active for another hour." "If the time dilation is reduced, however, it might remain active longer. I cannot say for certain. The portal is a corruption of what my sires created here. Corrupted by the one you know as Phelix Del Cannitha. He came here seeking the Ancients' power. The portal in the temple is probably just as corrupted."[/I][/COLOR] Custodio comes out of the daze and looks around to those in the room. [COLOR=rgb(251, 160, 38)]"That's the altar I'm hearing in my head, right?"[/COLOR] He casts lesser restoration on himself. The healing energy flows into the Vanquisher cleric and he able to move once more. He heads over to Tuck to check to make sure the kobold is still alive. [COLOR=rgb(251, 160, 38)]"Hang in there, my friend, we'll get you out of here."[/COLOR] All Tuck can do is lie there motionless. The kobold urban ranger's mind races. [COLOR=rgb(0,125,255)]"It is,"[/COLOR] Eeldai says. [COLOR=rgb(0,125,255)]"Be wary. Do not trust it."[/COLOR] She stands at the edge of the open doorway and peers into the room. She seems unwilling to enter the room completely, but she puts all of her strength into pushing open the closed door. The body of the dead Loyalist is pushed over towards the chest sitting against the wall. She takes a single step into the room with her weapon still at the ready. When the knight sees her, he rushes over to kneel in front of her... unconcerned about waiting for Akos answer to his signed question. She barely acknowledge him. [COLOR=rgb(233, 204, 177)][I]"I cannot apologize to you enough, Princess Eeldai of Nuzhikhat,"[/I][/COLOR] the altar says. [COLOR=rgb(233, 204, 177)][I]"As I told you, I was placed here by the Ancients to guard this room from all who set foot in it. In your fight with the sorceress...[/I]"[/COLOR] [COLOR=rgb(0,125,255)]"Sansal Akalin."[/COLOR] [COLOR=rgb(233, 204, 177)][I]"Yes, I remember her name."[/I][/COLOR] [COLOR=rgb(0,125,255)][B]"You should have helped me, creature!"[/B][/COLOR] Eeldai shouts in anger. [SIZE=3]"Ting! Please don't be mad! The guardian did not know! How could they..."[/SIZE] The tiny floating crystal zooms from its hiding place to zoom around the djinni's head. [COLOR=rgb(0,125,255)][COLOR=rgb(0,125,255)]"Get you're little [I]thing[/I] away from me,"[/COLOR][/COLOR] Eeldai growls. [COLOR=rgb(0,125,255)][COLOR=rgb(0,125,255)]"Before I cut it in two."[/COLOR][/COLOR] The tiny construct lets out a tinging noise and flies away to hover over the altar. [COLOR=rgb(0,125,255)][COLOR=rgb(233, 204, 177)][I]"Calm yourself, Ting. She has every right to be angry."[/I][/COLOR][/COLOR] [B]OOC:[/B] I've noted in which round each of your actions takes place in relation to the first combat and the one that starts new in what would have been round 11 of the first combat. | Lesser restoration says it dispels any magical effect reducing the subject's ability scores, so I think it and restoration will get rid of all of the effects of the blasphemy at once. Eeldai nods to Vitus. [COLOR=rgb(0,125,255)]"You have helped free and save me, so I will take your protections, although I doubt I'll need them. My people are nearly immortal. I may have been trapped here for a few years, but that will be nothing to me." [COLOR=rgb(233, 204, 177)][I]"You have been trapped here in this room for just over 8 years, princess,"[/I][/COLOR][/COLOR] the altar says. [COLOR=rgb(0,125,255)][COLOR=rgb(233, 204, 177)][I]"Give or take a few days or months. I cannot say with exact certain how long it has been."[/I][/COLOR][/COLOR] The altar mentally sighs. [COLOR=rgb(0,125,255)][COLOR=rgb(233, 204, 177)][I]"However, I'm sorry to say that time here is not the same as on the Material Plane. While you've only been here in this room for 8 temporal years, on the Material Plane, over 480 years have passed."[/I][/COLOR][/COLOR] [COLOR=rgb(0,125,255)][COLOR=rgb(0,125,255)]"Wh- what..."[/COLOR][/COLOR] The news leaves her speechless. [COLOR=rgb(0,125,255)][COLOR=rgb(233, 204, 177)]"Again, I am so sorry."[/COLOR][/COLOR] The knight looks confused by the djinni's reaction. At first, the knight shakes his head at Vitus when the cleric speaks to him. He doesn't really understand what Vitus is saying but he senses the young cleric of Tyche means him no harm, so he nods his head and lets Vitus cast his spell. [B]OOC:[/B] A reminder that while the knight can read lips, he only knows the language known as Novarese. Ticin is the roots language that lead to Novarese, however. I think I said that he might understand roughly 50%(?) of what is said to him in Ticin. For a moment, the djinni remains in shock. [COLOR=rgb(0,125,255)]"Why... why didn't father send help?"[/COLOR] [COLOR=rgb(251, 160, 38)]"You might want to give her a minute,"[/COLOR] Custodio says to Akos. He looks at the altar. [COLOR=rgb(251, 160, 38)]"While it's not my place to judge you, creature, it sounds like you were in the wrong."[/COLOR] The Vanquisher cleric glances towards the genie and the knight. [COLOR=rgb(251, 160, 38)]"How long has he been here?"[/COLOR] [COLOR=rgb(233, 204, 177)][I]"Here in this place, nearly 2 years, which is around 100 years on your plane,"[/I][/COLOR] the altar replies. It goes silent for a few seconds and then shouts out a mental warning. [COLOR=rgb(233, 204, 177)][I][B]"No! Too soon! They are coming through the other portal in the temple!"[/B][/I][/COLOR] [COLOR=rgb(251, 160, 38)]"Where!?"[/COLOR] [COLOR=rgb(233, 204, 177)][B][I]"To the northwest, pass the stairs! There is a secret passage that leads to the temple! Prepare yourselves! There are at four of them! No, wait! Six!"[/I][/B][/COLOR] [COLOR=rgb(251, 160, 38)]"Can you close it!?"[/COLOR] [COLOR=rgb(233, 204, 177)][B][I]"No! I have no power over Phelix's dark magic! You can dispel it, but they are already here!"[/I][/B][/COLOR] "There will be even more of them!" Gattas warns as he stays close to Vincenzo. "If Phelix thinks he can beat you here and now, he'll send dozens of them through. All will be enhanced with magic like we... they were. They will be strong, faster, tougher. And they will just keep coming. They'll overrun this whole place." He shakes his head in frustration. "I tried to get a warning out of the enclave, the other demiplane, but the mages the Wizard Council sent into that place were defeated before I could make contact... Blast! I was sure my cover was fine! It seems Phelix knew who I was the whole time! I was not supposed to be sent here to face [U]you[/U]!" [B]OOC:[/B] [USER=24380]@Neurotic[/USER], when Akos dismisses the unicorn, he comes up against one of the labyrinth's many protections. Roll a level check to beat the [B]room's [I]unique[/I] SR[/B]. If he fails, the unicorn cannot return to its place of origin. It is stuck in the labyrinth until it can be moved out of the room. If Akos succeeds, he [B][I]forces[/I][/B] the unicorn back to its place of origin. The room's SR (and PR) is 25. [B]OOC:[/B] For [USER=6804768]@Aust Thale[/USER]... Falen is the first to sense the invading Loyalists with his mindsight, but their exact location is [I]fuzzy[/I]. He can sense four minds appear as if out of nowhere. Then, two more arrive through the portal. [COLOR=rgb(233, 204, 177)][I][B]"The invaders, they are coming!"[/B][/I][/COLOR] The altar's mental warning [B][U][I]slams[/I][/U][/B] into you all as you are talking about the petrified wizard. [COLOR=rgb(233, 204, 177)][I][B]"Yes, if you must flee, then take him with you! There is no more time! Do not worry about me! I can teleport from this room and hide from them in one of the other Sanctuaries."[/B][/I][/COLOR] He pauses. [COLOR=rgb(233, 204, 177)][I][B]"No, no! I cannot take any of you with me. I am sorry! Go! If they come for me, I will try to hold them off for as long as I can! Do not let them take the princess or knight again!"[/B][/I][/COLOR] [COLOR=rgb(251, 160, 38)]"We should stay and f-"[/COLOR] [COLOR=rgb(233, 204, 177)][B][I]"NO! GO! I will be fine!"[/I][/B][/COLOR] The altar's mind hits Falen once again. [COLOR=rgb(233, 204, 177)][B][I]"Please take Ting with you! I cannot allow another one of my children to die! It is how Phelix controlled me!"[/I][/B][/COLOR] [SIZE=3][B]Nooooo! I don't want to leave!"[/B][/SIZE] Ting bawls like a child. [COLOR=rgb(233, 204, 177)][B][I]"Ting! You must survive! you can help them!"[/I][/B][/COLOR] The altar's powerful mind slams into Falen. A connection is transferred from it to the half-hobgoblin. It is very painful. [COLOR=rgb(233, 204, 177)][B][I]"I am sorry for hurting you again, mindbender, but Ting must survive!"[/I][/B][/COLOR] [OOC]Since Craft skills are supposed to be done either by "per day" or "per week," I'm not really sure. I would say probably not since there is a risk to petrified wizard. Aust Thale, Falen takes 2d6 points of lethal damage and 4d6 points of nonlethal damage. He can save for half damage, but it will make the bond between him and Ting... unstable.[/OOC] [COLOR=rgb(233, 204, 177)][I]"There is no time for that, young Vitus! Take my child with you. He knows much of what I do! Go, there is isn't much time!"[/I][/COLOR] [OOC] [COLOR=rgb(255, 255, 255)]A[/COLOR]s discussed in the OOC thread and on Discord, Vinny made his save with Vitus' help. Done. This is the round that the living altar mentally warning the characters that more Loyalists are coming through the "shifted" portal into the Temple of the Soulkeeper. This is [U][B]Round 1[/B][/U] of a new combat even though the PCs might not be 100% aware of where the Loyalists are located. [B][I]New[/I][/B] initiative rolls will be required even if you all choose to flee the labyrinth. You must hold them off as you get the petrified wizard and all the others out of the labyrinth. Or, you can choose to stay and fight against the new group of Loyalists that have come through the "shifted" portal. [/OOC] [B]OOC:[/B] Ability damage recovers at a rate of 1 per day in v.3.5. However, the ability damage caused by the [I]blasphemy[/I] is recovered at the end of 5 rounds (30 seconds). That will be [B][U]Round 2[/U][/B] of the new combat, if you choose to stay and fight. Vinny is the only one, I think, who suffered permanent Strength drain... 1 point. ========================= [B][SIZE=5]Fight or Flee?[/SIZE][/B] [/QUOTE]
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