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<blockquote data-quote="Knightfall" data-source="post: 6339734" data-attributes="member: 2012"><p>In D&D canon, Hutaakans are a Mystara race. I've adapted the race for use with Kulan. The race doesn't have a direct connection to the Known World setting in this cosmology.</p><p></p><p>Tailspinner's hutakkan PC will have to deal with some racial biases about his character. People might confuse the character with a gnoll, which could be a problerm. Scotley's elf would likely have to vouch for the character everywhere they go, if Tailspinner chooses to build that connection into the character. Regardless, the character will make many NPCs uncomfortable, at the very least. Harqual does have a lot of racial variety, so in cosmopolitan cities (like Yuln) a hutaakan would be more accepted once it is proven that he/she is not a gnoll. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>This is important because gnolls are a major threat in the Eastern Shores (north of where your PCs are) and somewhat in the Thunder Lands. As one travels south, racial prejudices lessen.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 6339734, member: 2012"] In D&D canon, Hutaakans are a Mystara race. I've adapted the race for use with Kulan. The race doesn't have a direct connection to the Known World setting in this cosmology. Tailspinner's hutakkan PC will have to deal with some racial biases about his character. People might confuse the character with a gnoll, which could be a problerm. Scotley's elf would likely have to vouch for the character everywhere they go, if Tailspinner chooses to build that connection into the character. Regardless, the character will make many NPCs uncomfortable, at the very least. Harqual does have a lot of racial variety, so in cosmopolitan cities (like Yuln) a hutaakan would be more accepted once it is proven that he/she is not a gnoll. :) This is important because gnolls are a major threat in the Eastern Shores (north of where your PCs are) and somewhat in the Thunder Lands. As one travels south, racial prejudices lessen. [/QUOTE]
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