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Just got Dragon 315 - Campaign Classics
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<blockquote data-quote="Razz" data-source="post: 1261977" data-attributes="member: 3014"><p><strong>Wow</strong></p><p></p><p>Ok, here are my thoughts on everything that has been said:</p><p></p><p><strong>#1</strong></p><p>I believe what attracted me about Spelljammer was not the fact they were magical spaceships flying through space, but the fact that I got interested in Spelljammer when I learned they traveled through the phlogiston to enter crystal spheres (a.k.a. other Material Plane universes). I saw Spelljammer as an ADD-ON to my Planescape campaign where my characters not only traveled through the planes via portals, but also travel worlds via spelljammers.</p><p></p><p>Unfortunately I never owned anything seplljammer related so that is as much as I know. But had Spelljammer been a campaign set in its own setting without there being any connection to the other worlds, I'd ignore it completely.</p><p></p><p>Besides, I LOVE Kingdom Hearts for Playstation 2 and that game reminds me of Spelljammer and vice versa.</p><p></p><p><strong>#2</strong></p><p>I never knew so many fans loved Dark Sun. I hardly heard about it elsewhere except for online. I never met any fan of Dark Sun personally. They all liked Planescape, Forgotten Realms, or Ravenloft. </p><p></p><p>The only thing that interested me about Dark Sun was the fact that PSIONICS were the norm and MAGIC was the awe and fear of the world's residents. I love psionics and I turned to Dark Sun only for new powers in my previous 2E campaigns.</p><p></p><p><strong>#3</strong></p><p>I have mainly the MOST interest in the KARA-TUR article. I am glad to see they didn't ignore that wonderful OA campaign (Rokugan sucks, I can't fit it into my Forgotten Realms game, and it is and never will be as UNIQUE and DIVERSE as Kara-Tur) and I would love to know the new styles they have presented in there.</p></blockquote><p></p>
[QUOTE="Razz, post: 1261977, member: 3014"] [b]Wow[/b] Ok, here are my thoughts on everything that has been said: [b]#1[/b] I believe what attracted me about Spelljammer was not the fact they were magical spaceships flying through space, but the fact that I got interested in Spelljammer when I learned they traveled through the phlogiston to enter crystal spheres (a.k.a. other Material Plane universes). I saw Spelljammer as an ADD-ON to my Planescape campaign where my characters not only traveled through the planes via portals, but also travel worlds via spelljammers. Unfortunately I never owned anything seplljammer related so that is as much as I know. But had Spelljammer been a campaign set in its own setting without there being any connection to the other worlds, I'd ignore it completely. Besides, I LOVE Kingdom Hearts for Playstation 2 and that game reminds me of Spelljammer and vice versa. [b]#2[/b] I never knew so many fans loved Dark Sun. I hardly heard about it elsewhere except for online. I never met any fan of Dark Sun personally. They all liked Planescape, Forgotten Realms, or Ravenloft. The only thing that interested me about Dark Sun was the fact that PSIONICS were the norm and MAGIC was the awe and fear of the world's residents. I love psionics and I turned to Dark Sun only for new powers in my previous 2E campaigns. [b]#3[/b] I have mainly the MOST interest in the KARA-TUR article. I am glad to see they didn't ignore that wonderful OA campaign (Rokugan sucks, I can't fit it into my Forgotten Realms game, and it is and never will be as UNIQUE and DIVERSE as Kara-Tur) and I would love to know the new styles they have presented in there. [/QUOTE]
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