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<blockquote data-quote="Jahydin" data-source="post: 9027023" data-attributes="member: 6984869"><p>Just finished up the last draft of my SIEGE hack if anyone's interested.</p><p></p><p>Benefits:</p><p>1. Easier on the CKs to assign difficulties, since they only have a few categories to juggle.</p><p>2. Faster checks at the table since players can now just roll the die and check if they succeed or not.</p><p>3. An easier and more effective way to punish Classes that try tasks outside their expertise.</p><p>4. Save ranges closer to AD&D.</p><p style="text-align: center"></p><p><u>[SPOILER="BaSIEGE"][/SPOILER]</u>[SPOILER="BaSIEGE"]</p><p style="text-align: center"><u>Basic SIEGE (BaSIEGE) v2.3</u></p><p></p><h2>Core Rules:</h2><p>1. Use the Optional Tertiary Attribute rule in the CKG. This allows two Secondary Attributes to be selected at character creation along with Primes and Non-Primes.</p><p></p><p>Challenge Bases (CBs) are as follows: Prime (CB 12), Semi-Prime (CB 15), and Non-Prime (CB 18). These go down by 1 <strong>every</strong> <strong>even</strong> Character Level.</p><p></p><p><em>For example, a Lv 4 Cleric CBs would be 10 (Prime), 13 (Semi-Prime), 16 (Non-Prime).</em></p><p></p><p>2. When deciding the Difficulty of checks, the CK now just decides if a task is Easy (CL -3), Average (CL 0), or Hard (CL 3).</p><p></p><p>3. Saving Throws are made at Average Difficulty, unless the target is 3+ Levels higher or lower than the attacker, in which case they becomes Easy or Hard as appropriate.</p><p></p><p>4. Level is no longer added to SIEGE checks.</p><p></p><h2>Recommended Optional Rules:</h2><p>1. Although the three Difficulties listed will take care of 90% of all rolls, the CK might want a few more, especially at higher level play. In which case, use Heroic (CL 6), Legendary (CL 9), and Godlike (CL 12).</p><p></p><p>Recommend incorporating Heroic around Lv 6, Legendary around Lv 12, and Godlike around Lv 18.</p><p></p><p>2. When in a situation where the task is outside the character’s expertise (such as a Fighter attempting to pick a lock) and if they are Prime in the Attribute in question, they may make a roll as Non-Proficient. Treat as if “Non-Prime”, but CB is reduced by 1 <strong>every</strong> <strong>other even</strong> level.</p><p></p><p><em>For example, a Lv 4 Cleric, Dex 14 Prime, want to pick a pocket. He would need a roll of 16+ to succeed.</em></p><p></p><p>3. Because of the nature of BaSIEGE, it is recommended all Challenge Classes (CCs) be written down beforehand for each Attribute. This allows players to roll and quickly tell the CK the Difficulty they succeeded at.</p><p></p><p><em>For example, a LV 8 PC Strength line would look like: </em></p><p><em>Str 15 (Prime, +1) [4/7/10], <strong>15</strong></em></p><p><em>Now all the player has to do is roll a d20 and note if he succeeds at a<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite23" alt="(n)" title="Thumbs down (n)" loading="lazy" data-shortname="(n)" /> [Easy, Average, Hard], or Non-Proficient task.</em></p><p></p><p>Example:</p><p>Father Tim, Lv 6 Cleric. Wis 14 (Prime, +1) [5/8/11], <strong>16</strong></p><p>Shadowleaf, Lv 6 Ranger. Wis 14 (Prime, +1) [5/8/11], <strong>16</strong></p><p><em>CL 0 calculations for each: 12 (CB) - 3 (Level) - 1 (Wis) = 8</em></p><p>CK: "You hear rustling branches overhead, roll an Average Wis Check to see if you spot the source."</p><p>CK: "Father Tim, this isn't exactly your forte, so roll as Non-Proficient.</p><p>Tim: <em>rolls a 14</em> “Darn, needed a 16 so I fail.” (Bolded number on sheet)</p><p>Shadowleaf: <em>rolls an 11</em> Yup, I'm over Average, what do I see?" (Middle value on sheet)[/SPOILER]</p></blockquote><p></p>
[QUOTE="Jahydin, post: 9027023, member: 6984869"] Just finished up the last draft of my SIEGE hack if anyone's interested. Benefits: 1. Easier on the CKs to assign difficulties, since they only have a few categories to juggle. 2. Faster checks at the table since players can now just roll the die and check if they succeed or not. 3. An easier and more effective way to punish Classes that try tasks outside their expertise. 4. Save ranges closer to AD&D. [CENTER][/CENTER] [U][SPOILER="BaSIEGE"][/SPOILER][/U][SPOILER="BaSIEGE"] [CENTER][U]Basic SIEGE (BaSIEGE) v2.3[/U][/CENTER] [HEADING=1]Core Rules:[/HEADING] 1. Use the Optional Tertiary Attribute rule in the CKG. This allows two Secondary Attributes to be selected at character creation along with Primes and Non-Primes. Challenge Bases (CBs) are as follows: Prime (CB 12), Semi-Prime (CB 15), and Non-Prime (CB 18). These go down by 1 [B]every[/B] [B]even[/B] Character Level. [I]For example, a Lv 4 Cleric CBs would be 10 (Prime), 13 (Semi-Prime), 16 (Non-Prime).[/I] 2. When deciding the Difficulty of checks, the CK now just decides if a task is Easy (CL -3), Average (CL 0), or Hard (CL 3). 3. Saving Throws are made at Average Difficulty, unless the target is 3+ Levels higher or lower than the attacker, in which case they becomes Easy or Hard as appropriate. 4. Level is no longer added to SIEGE checks. [HEADING=1]Recommended Optional Rules:[/HEADING] 1. Although the three Difficulties listed will take care of 90% of all rolls, the CK might want a few more, especially at higher level play. In which case, use Heroic (CL 6), Legendary (CL 9), and Godlike (CL 12). Recommend incorporating Heroic around Lv 6, Legendary around Lv 12, and Godlike around Lv 18. 2. When in a situation where the task is outside the character’s expertise (such as a Fighter attempting to pick a lock) and if they are Prime in the Attribute in question, they may make a roll as Non-Proficient. Treat as if “Non-Prime”, but CB is reduced by 1 [B]every[/B] [B]other even[/B] level. [I]For example, a Lv 4 Cleric, Dex 14 Prime, want to pick a pocket. He would need a roll of 16+ to succeed.[/I] 3. Because of the nature of BaSIEGE, it is recommended all Challenge Classes (CCs) be written down beforehand for each Attribute. This allows players to roll and quickly tell the CK the Difficulty they succeeded at. [I]For example, a LV 8 PC Strength line would look like: Str 15 (Prime, +1) [4/7/10], [B]15[/B] Now all the player has to do is roll a d20 and note if he succeeds at a(n) [Easy, Average, Hard], or Non-Proficient task.[/I] Example: Father Tim, Lv 6 Cleric. Wis 14 (Prime, +1) [5/8/11], [B]16[/B] Shadowleaf, Lv 6 Ranger. Wis 14 (Prime, +1) [5/8/11], [B]16[/B] [I]CL 0 calculations for each: 12 (CB) - 3 (Level) - 1 (Wis) = 8[/I] CK: "You hear rustling branches overhead, roll an Average Wis Check to see if you spot the source." CK: "Father Tim, this isn't exactly your forte, so roll as Non-Proficient. Tim: [I]rolls a 14[/I] “Darn, needed a 16 so I fail.” (Bolded number on sheet) Shadowleaf: [I]rolls an 11[/I] Yup, I'm over Average, what do I see?" (Middle value on sheet)[/SPOILER] [/QUOTE]
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