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<blockquote data-quote="Faolyn" data-source="post: 9232976" data-attributes="member: 6915329"><p>This could also be where you make your monsters different. Although my players haven't encountered them yet, in my Monster of the Week game, vampires are actually intelligent, land-adapted cephalopods who use a combination of "squidly shapechanging" and different biochemicals in their bite to effectively mimic the legendary vampire. They have three hearts--staking one of them won't do any good. Since they're a recent addition to the world (they only made it onto land when deep sea expeditions found them), the vast majority of people have no idea that vampires are anything other than what the books and movies say they are. Most of my other monsters are "different" like that as well.</p><p></p><p>Of course, you don't have to go that far. Think of the vampires in Discworld. A stake to the heart may reduce one to ashes, but the second a drop of blood gets on any bit of that ash, then even if the ashes had been scattered on the wind, the vampire will begin to reform. Then, the goal of the adventure isn't just to kill the vampire but to make sure it stays dead. </p><p></p><p>Also, in MotW, it's assumed that the characters are competent and very quickly find out the monster's weakness (every MotW monster has a weakness), so for that game, the goal is the hunt, not the kill. So it doesn't matter if you know exactly how to kill a vampire. It's <em>getting </em>to the vampire that's the important part. How easily can you kill a vamp who's smart enough to always remain in public areas, surrounded by innocent humans, without causing mass panic, looking like a deranged murderer, or getting filmed and put on youtube?</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9232976, member: 6915329"] This could also be where you make your monsters different. Although my players haven't encountered them yet, in my Monster of the Week game, vampires are actually intelligent, land-adapted cephalopods who use a combination of "squidly shapechanging" and different biochemicals in their bite to effectively mimic the legendary vampire. They have three hearts--staking one of them won't do any good. Since they're a recent addition to the world (they only made it onto land when deep sea expeditions found them), the vast majority of people have no idea that vampires are anything other than what the books and movies say they are. Most of my other monsters are "different" like that as well. Of course, you don't have to go that far. Think of the vampires in Discworld. A stake to the heart may reduce one to ashes, but the second a drop of blood gets on any bit of that ash, then even if the ashes had been scattered on the wind, the vampire will begin to reform. Then, the goal of the adventure isn't just to kill the vampire but to make sure it stays dead. Also, in MotW, it's assumed that the characters are competent and very quickly find out the monster's weakness (every MotW monster has a weakness), so for that game, the goal is the hunt, not the kill. So it doesn't matter if you know exactly how to kill a vampire. It's [I]getting [/I]to the vampire that's the important part. How easily can you kill a vamp who's smart enough to always remain in public areas, surrounded by innocent humans, without causing mass panic, looking like a deranged murderer, or getting filmed and put on youtube? [/QUOTE]
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