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Is WotC's 5E D&D easy? Trust me this isn't what you think... maybe
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<blockquote data-quote="el-remmen" data-source="post: 9295127" data-attributes="member: 11"><p>My in-person group are third level as well. 3rd level tabaxi circle of stars druid, 3rd level human vengeance paladin, 3rd level human swashbuckler rogue, and 3rd level halfling gloomstalker ranger. Their last battle (which I mentioned earlier in this thread I think) was against 2 bugbears, a bugbear druid, and 10 goblin archers [of which only 6 were part of the fight at a time] (and a bugbear sub-chief who never joined the fight). The battle happened at the entrance to a three story tower with no windows. It was daytime, but while the party was having a hard time seeing past the area right beyond the doors because it was dark inside the tower, the goblins in the tower could see the PCs pretty clearly since they were standing in the light. The bottleneck entrance (it was double doors, but holdable), the bugbears refusal to go out to fight unless they could reasonably assume they could step out strike and step back in, the number of enemies, and the lighting conditions made it a very tough fight for the PCs. They did drop two of the bugbears, three goblins, and the druid (though the druid was able to get back to his feet with a potion) - but still decided (once they realized there was still a fresh leader type who had not joined the fight yet) that this was too tough under current conditions and decided to flee. The paladin did go down three times and the druid went down once - so I understand their fear.</p><p></p><p>Next session, the goblins will send some parting arrows at them - but I think they will likely get away and regroup (though that means their opponents will also regroup, leaving the bugbear leader, the druid, seven goblins and the one bugbear who was dying but will likely be stabilized [unless something changes] to have to face all over again.</p><p></p><p>It was a tough fight, but while this is a homebrewed adventure, I ran the monsters' tactics and made use of the environment as I would with any adventure homebrewed or pre-published.</p><p></p><p>I realize that some people would prefer explicit rules that encourage challenging play as "permission" to run the game in that mode, but that is never going to happen b/c D&D is (and should be) capacious enough to allow for a range of styles and approaches and degrees of challenge at the same level(s) and you don't need rules to get player buy-in. And if you can't get buy-in for a style of D&D you have fun playing, then you should play a different game for which there are different expectations the group can agree on and enjoy <em>or </em>find people that do find buying in to a challenging mode more fun.</p><p></p><p>Edited to add that the druid's subclass is Circle of Stars.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 9295127, member: 11"] My in-person group are third level as well. 3rd level tabaxi circle of stars druid, 3rd level human vengeance paladin, 3rd level human swashbuckler rogue, and 3rd level halfling gloomstalker ranger. Their last battle (which I mentioned earlier in this thread I think) was against 2 bugbears, a bugbear druid, and 10 goblin archers [of which only 6 were part of the fight at a time] (and a bugbear sub-chief who never joined the fight). The battle happened at the entrance to a three story tower with no windows. It was daytime, but while the party was having a hard time seeing past the area right beyond the doors because it was dark inside the tower, the goblins in the tower could see the PCs pretty clearly since they were standing in the light. The bottleneck entrance (it was double doors, but holdable), the bugbears refusal to go out to fight unless they could reasonably assume they could step out strike and step back in, the number of enemies, and the lighting conditions made it a very tough fight for the PCs. They did drop two of the bugbears, three goblins, and the druid (though the druid was able to get back to his feet with a potion) - but still decided (once they realized there was still a fresh leader type who had not joined the fight yet) that this was too tough under current conditions and decided to flee. The paladin did go down three times and the druid went down once - so I understand their fear. Next session, the goblins will send some parting arrows at them - but I think they will likely get away and regroup (though that means their opponents will also regroup, leaving the bugbear leader, the druid, seven goblins and the one bugbear who was dying but will likely be stabilized [unless something changes] to have to face all over again. It was a tough fight, but while this is a homebrewed adventure, I ran the monsters' tactics and made use of the environment as I would with any adventure homebrewed or pre-published. I realize that some people would prefer explicit rules that encourage challenging play as "permission" to run the game in that mode, but that is never going to happen b/c D&D is (and should be) capacious enough to allow for a range of styles and approaches and degrees of challenge at the same level(s) and you don't need rules to get player buy-in. And if you can't get buy-in for a style of D&D you have fun playing, then you should play a different game for which there are different expectations the group can agree on and enjoy [I]or [/I]find people that do find buying in to a challenging mode more fun. Edited to add that the druid's subclass is Circle of Stars. [/QUOTE]
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