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<blockquote data-quote="Greenmtn" data-source="post: 7087132" data-attributes="member: 6855102"><p>Name: Ka'Lysh "Harb" Lorreak</p><p>Race: Half-Elf</p><p>Class: Paladin/Devotion</p><p>Level: 4</p><p>Background: Soldier</p><p>Alignment: NG</p><p></p><p></p><p>Appearance -</p><p>Eyes: Blue</p><p>Age:28</p><p>Hair: Light brown</p><p>Hieght: 5'6"</p><p>Weight: 180lbs</p><p></p><p>Thin and muscular Harbs face looks more like someone who forgot to shave for a week than one that has grown a beard. His blue eyes show a troubled man who has seen the horrors of war and his expression is most often plain but when he does show emotion he seems to do so with his whole body. His left cheek is slightly larger than the other, and his left eye stays slightly more closed, the reminder of an injury he suffered in battle that didn't properly heal.</p><p></p><p>ABILITIES</p><p>Strength: 14 (+2)</p><p>Dexterity: 14 (+2)</p><p>Constitution: 14 (+2)</p><p>Intelligence: 13 (+1)</p><p>Wisdom: 13 (+1)</p><p>Charisma: 16 (+3)</p><p></p><p>link to coyotecode <a href="http://roll.coyotecode.net/lookup.php?rollid=156100" target="_blank">http://roll.coyotecode.net/lookup.php?rollid=156100</a></p><p></p><p>AC: 19</p><p>Initiative: +2</p><p>Speed: 30</p><p>HP: 37</p><p>Hit Dice: 4d10</p><p>Proficiency Bonus: +2</p><p></p><p>SAVES:</p><p>Strength: +2</p><p>Dexterity: +2</p><p>Constitution: +2</p><p>Intelligence: +1</p><p>*Wisdom: +3</p><p>*Charisma: +5</p><p></p><p>SKILLS:</p><p>[sblock]</p><p>Acrobatics (DEX) +2</p><p>Animal Handling (WIS) +1</p><p>Arcana (INT) +1</p><p>*Athletics (STR) +4</p><p>Deception (CHA) +3</p><p>History (INT) +1</p><p>*Insight (WIS) +3</p><p>*Intimidation (CHA) +5</p><p>Investigation (INT) +1</p><p>*Medicine (WIS) +3</p><p>Nature (INT) +1</p><p>*Perception (WIS) +5</p><p>Performance (CHA) +3</p><p>Persuasion (CHA) +3</p><p>*Religion (INT) +3</p><p>Sleight of Hand (DEX) +2</p><p>Stealth (DEX) +2</p><p>Survival (WIS) +1</p><p>[/sblock]</p><p>Passive Perception: +3</p><p></p><p>PROFICIENCIES AND LANGUAGES</p><p>Languages: Common, Elf, Dwarf</p><p>Armor: All</p><p>Weapons: All</p><p>Tools: Vehicles (Land), Playing Cards</p><p>FEATURES AND TRAITS:</p><p></p><p>Feats: Sentinal</p><p></p><p></p><p>Race: Half Elf</p><p>[sblock]</p><p>Darkvision: Thanks to your elf blood, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.</p><p></p><p>Fey Ancestry: You have advantage on saving throws against being Charmed, and magic can’t put you to sleep.</p><p>[/sblock]</p><p></p><p>Background: Soldier</p><p>Feature: Rank</p><p>[sblock] You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized. [/sblock]</p><p></p><p>Class: Paladin</p><p>[sblock]</p><p>Divine Sense</p><p>The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or Undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity</p><p>You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a Long Rest, you regain all expended uses.</p><p>Lay on Hands</p><p>Your blessed touch can heal wounds. You have a pool of Healing power that replenishes when you take a Long Rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.</p><p>As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.</p><p>Alternatively, you can expend 5 hit points from your pool of Healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple Diseases and neutralize multiple Poisons with a single use of Lay on Hands, expending hit points separately for each one.</p><p></p><p>Fighting Style - Defense (+1 AC when wearing Armor)</p><p></p><p>Divine Smite - Spend a spell slot to deal radiant damage to target equal to 1d8 plus an additional d8 per level of the spell (Max 5d8) Add 1d8 if target is Undead of a fiend</p><p>Divine Health - Immune to natural disease</p><p></p><p>Sacred Weapon - Action, For 1 minute Add Charisma modifier to attack rolls with Imbued weapon. Weapon becomes magical and emits bright light 20ft dim light 20ft</p><p></p><p>Turn Unholy - Action, Undead of Fiends within 30ft make WIS save or turned for 1 minute or until takes damage</p><p></p><p>Spell Casting</p><p>Cast per day</p><p>Lvl 1 - 3</p><p></p><p>Spells Prepared - 4</p><p></p><p></p><p>[/sblock]</p><p>EQUIPMENT:</p><p>[sblock]</p><p>Long Sword [ooc]Attack 1d20+4 Damage 1d8+2 [/ooc]</p><p>Shield (AC +2)</p><p>Javelin (x5)</p><p>Chain Mail (AC 16)</p><p>Holy Symbol</p><p>An insignia of rank</p><p>Section of unit banner he headed (The one that they were using when they were routed)</p><p>Deck of cards</p><p>Common clothes</p><p>Explorers pack (Bagpack, Bedroll, Mess kit, Tinderbox, torches (10), Rations (10), Waterskin, Hemp Rope (50ft)</p><p>Belt pouch containing 9 gp</p><p>2 Shields</p><p>2 Longswords</p><p></p><p></p><p></p><p>[/sblock]</p><p></p><p>Personality Traits: Haunted by memories of war, Moral, cares little for Nobility</p><p></p><p>Ideals: Do good and help those that need it and want to but can’t help themselves</p><p></p><p>Bonds: I’ll never forget the lessons learned in a terrible loss suffered</p><p></p><p>Flaws: Blindly trusted and carried out orders and hates himself for it. Now has a hard time not second guessing the motives of others.</p><p></p><p>BACKGROUND</p><p>[sblock]</p><p>A promising young Sargent in the Molthune army was expected by superiors to raise quickly through the commoner’s ranks. One of 3 favorites for a promotion he was to lead a small force to a border town that was under attack. They arrived and were greatly outmatched. The unit routed and he lost most of his men. Wounded, laying there bleeding out as the enemy razed the village, unspeakable things done to women and children, old men put to the sword. He awoke in a church being tended to with the few other survivors.</p><p>He later heard rumors that command felt the village was of no importance and that it needed to be lost in order to have just cause for conflict with a neighbor in order that the local leader could take some valuable lands from a rival. All this death it seemed was just the cost of political infighting in Molthune.</p><p>When he was well he was removed from the army and his sacrifice was complete.</p><p>He traveled to Nirmathas to a church, someplace no one would ever think to look for him. He prayed, studied, tried to forget his anger, his shame, to hide from his failure to save those people despite the odds. In his effort to hide he started going by the simple name "Harb". He learned in time to appreciate the locals love of freedom and became a part of the community.</p><p>One day screams came from outside the church. His new home was being attacked. He had not removed his sword from it’s scabbard since that crushing defeat, but he did then, he would not stand by while these people died pawns of some noble. And fight he did, and as he struck his enemies down his sword began to glow with the light of the sun and the words of Sarenrae filled his mind as he protected the people.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Greenmtn, post: 7087132, member: 6855102"] Name: Ka'Lysh "Harb" Lorreak Race: Half-Elf Class: Paladin/Devotion Level: 4 Background: Soldier Alignment: NG Appearance - Eyes: Blue Age:28 Hair: Light brown Hieght: 5'6" Weight: 180lbs Thin and muscular Harbs face looks more like someone who forgot to shave for a week than one that has grown a beard. His blue eyes show a troubled man who has seen the horrors of war and his expression is most often plain but when he does show emotion he seems to do so with his whole body. His left cheek is slightly larger than the other, and his left eye stays slightly more closed, the reminder of an injury he suffered in battle that didn't properly heal. ABILITIES Strength: 14 (+2) Dexterity: 14 (+2) Constitution: 14 (+2) Intelligence: 13 (+1) Wisdom: 13 (+1) Charisma: 16 (+3) link to coyotecode [URL]http://roll.coyotecode.net/lookup.php?rollid=156100[/URL] AC: 19 Initiative: +2 Speed: 30 HP: 37 Hit Dice: 4d10 Proficiency Bonus: +2 SAVES: Strength: +2 Dexterity: +2 Constitution: +2 Intelligence: +1 *Wisdom: +3 *Charisma: +5 SKILLS: [sblock] Acrobatics (DEX) +2 Animal Handling (WIS) +1 Arcana (INT) +1 *Athletics (STR) +4 Deception (CHA) +3 History (INT) +1 *Insight (WIS) +3 *Intimidation (CHA) +5 Investigation (INT) +1 *Medicine (WIS) +3 Nature (INT) +1 *Perception (WIS) +5 Performance (CHA) +3 Persuasion (CHA) +3 *Religion (INT) +3 Sleight of Hand (DEX) +2 Stealth (DEX) +2 Survival (WIS) +1 [/sblock] Passive Perception: +3 PROFICIENCIES AND LANGUAGES Languages: Common, Elf, Dwarf Armor: All Weapons: All Tools: Vehicles (Land), Playing Cards FEATURES AND TRAITS: Feats: Sentinal Race: Half Elf [sblock] Darkvision: Thanks to your elf blood, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray. Fey Ancestry: You have advantage on saving throws against being Charmed, and magic can’t put you to sleep. [/sblock] Background: Soldier Feature: Rank [sblock] You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized. [/sblock] Class: Paladin [sblock] Divine Sense The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or Undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a Long Rest, you regain all expended uses. Lay on Hands Your blessed touch can heal wounds. You have a pool of Healing power that replenishes when you take a Long Rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. Alternatively, you can expend 5 hit points from your pool of Healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple Diseases and neutralize multiple Poisons with a single use of Lay on Hands, expending hit points separately for each one. Fighting Style - Defense (+1 AC when wearing Armor) Divine Smite - Spend a spell slot to deal radiant damage to target equal to 1d8 plus an additional d8 per level of the spell (Max 5d8) Add 1d8 if target is Undead of a fiend Divine Health - Immune to natural disease Sacred Weapon - Action, For 1 minute Add Charisma modifier to attack rolls with Imbued weapon. Weapon becomes magical and emits bright light 20ft dim light 20ft Turn Unholy - Action, Undead of Fiends within 30ft make WIS save or turned for 1 minute or until takes damage Spell Casting Cast per day Lvl 1 - 3 Spells Prepared - 4 [/sblock] EQUIPMENT: [sblock] Long Sword [ooc]Attack 1d20+4 Damage 1d8+2 [/ooc] Shield (AC +2) Javelin (x5) Chain Mail (AC 16) Holy Symbol An insignia of rank Section of unit banner he headed (The one that they were using when they were routed) Deck of cards Common clothes Explorers pack (Bagpack, Bedroll, Mess kit, Tinderbox, torches (10), Rations (10), Waterskin, Hemp Rope (50ft) Belt pouch containing 9 gp 2 Shields 2 Longswords [/sblock] Personality Traits: Haunted by memories of war, Moral, cares little for Nobility Ideals: Do good and help those that need it and want to but can’t help themselves Bonds: I’ll never forget the lessons learned in a terrible loss suffered Flaws: Blindly trusted and carried out orders and hates himself for it. Now has a hard time not second guessing the motives of others. BACKGROUND [sblock] A promising young Sargent in the Molthune army was expected by superiors to raise quickly through the commoner’s ranks. One of 3 favorites for a promotion he was to lead a small force to a border town that was under attack. They arrived and were greatly outmatched. The unit routed and he lost most of his men. Wounded, laying there bleeding out as the enemy razed the village, unspeakable things done to women and children, old men put to the sword. He awoke in a church being tended to with the few other survivors. He later heard rumors that command felt the village was of no importance and that it needed to be lost in order to have just cause for conflict with a neighbor in order that the local leader could take some valuable lands from a rival. All this death it seemed was just the cost of political infighting in Molthune. When he was well he was removed from the army and his sacrifice was complete. He traveled to Nirmathas to a church, someplace no one would ever think to look for him. He prayed, studied, tried to forget his anger, his shame, to hide from his failure to save those people despite the odds. In his effort to hide he started going by the simple name "Harb". He learned in time to appreciate the locals love of freedom and became a part of the community. One day screams came from outside the church. His new home was being attacked. He had not removed his sword from it’s scabbard since that crushing defeat, but he did then, he would not stand by while these people died pawns of some noble. And fight he did, and as he struck his enemies down his sword began to glow with the light of the sun and the words of Sarenrae filled his mind as he protected the people. [/sblock] [/QUOTE]
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