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Interview with Aaron Shanks, Paizo's Director of Marketing
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<blockquote data-quote="LPuff" data-source="post: 9102820" data-attributes="member: 7039279"><p>During Gen Con, we got a chance to talk to Aaron Shanks, Paizo’s Director of Marketing, about how the impact of recent events has shaped the company.</p><p></p><p style="text-align: center">[ATTACH=full]292988[/ATTACH]</p><p></p><p>A huge amount of talk during the convention was the announcement of <strong><em>Starfinder 2nd Edition</em></strong>, which we covered <a href="https://www.enworld.org/threads/whats-next-for-starfinder.699173/" target="_blank">here</a>, but we did get a chance to discuss the impact of the pandemic and January’s OGL news had on the company as well as the myriad of partnerships they have been announcing.</p><h3><strong>Post-Pandemic</strong></h3><p>How did the pandemic change the landscape of the gaming industry? There has been a long-term positive surge in virtual tabletops. Most gaming groups made the leap to gaming online to keep their games going when they couldn’t meet in person.</p><p></p><p>In addition to the rise in virtual tabletops, the pandemic also impacted the global supply chain, making it hard to predict when products would show up to the warehouse and be for sale. Pretty much a marketer’s nightmare, but now, it is becoming more consistent and easier to get the products into the hands of their customers.</p><h3><strong>The Impact of the OGL</strong></h3><p>January’s kerfuffle shocked the entire industry and felt like an attack to many, but it has also brought a breath of fresh air. It motivated Paizo to create an intellectual property separation from its origins. This allowed the Design and Development team the space to create new ideas and fill in some missing lore in their games.</p><p></p><p>This separation is not without its own growing pains. Books like <strong><em>Starfinder’s Scoured Stars</em></strong> were pushed back and other books were pushed to the forefront to herald in the new ORC license. <strong><em>Pathfinder Rage of Elements</em></strong> was the first book to be published under the new licensing with the Remaster project to follow.</p><p></p><p>A byproduct of Paizo’s response to the OGL debacle is in the huge amount of partnerships they have been entering into. From comics to video games, the spotlight is on Paizo.</p><h3><strong>VTTs</strong></h3><p>With the huge amount of partnerships Paizo has entered into with VTTs, one of the questions people have been asking is if Paizo will build one of their own? Aaron’s response is “No, not at this time. We want to be where the players are. So we are prioritizing the VTTs that our fans choose. Paizo focuses on creating great TTRPGs and board games and we let out digital partners do what they do best.”</p><p></p><p>The one technological element they are focusing on is their new website. Aaron is hoping that they will be able to better customize the benefits of being a Paizo subscriber, allowing people to opt in and out of different elements of the subscription.</p><p></p><p>One of the VTTs, Demiplane, is supporting the playtest of the two new <strong><em>Pathfinder 2nd Edition</em></strong> classes for free. This time next year, we should also be seeing the same process for <strong><em>Starfinder 2nd Edition</em></strong> when the formal playtest opens up.</p><h3><strong>Organized Play</strong></h3><p>“We’re always going to be welcoming new players.” Aaron wants people to be able to come in to organized play and feel welcome. This includes players who are not giving up on first edition Pathfinder and Starfinder. There will still be legacy play for both games even though Paizo will not be printing any new material for them. We’ll also find out closer to the launch of <strong><em>Starfinder 2nd Edition</em></strong> what the conversion process will be for characters moving from first to second edition.</p><p></p><p>PaizoCon’s attendance was in the thousands this year. It’s always been a modest convention, but this year’s digital stats were the best they’ve ever been. Aaron promises that next year will be even better now that he has a full marketing team. It will continue to be digital for the foreseeable future as it allows them to reach more people all over the world without them needing to book a hotel to play.</p><p></p><p>With Paizo’s staff going fully remote, their attendance at conventions is completely opt in. There will be a small contingent at Pax Unplugged. So if you’re going, be sure to stop by and say hi.</p></blockquote><p></p>
[QUOTE="LPuff, post: 9102820, member: 7039279"] During Gen Con, we got a chance to talk to Aaron Shanks, Paizo’s Director of Marketing, about how the impact of recent events has shaped the company. [CENTER][ATTACH type="full" alt="PZO9316Highhelm_PZO7121PortsofCall_1920.png"]292988[/ATTACH][/CENTER] A huge amount of talk during the convention was the announcement of [B][I]Starfinder 2nd Edition[/I][/B], which we covered [URL='https://www.enworld.org/threads/whats-next-for-starfinder.699173/']here[/URL], but we did get a chance to discuss the impact of the pandemic and January’s OGL news had on the company as well as the myriad of partnerships they have been announcing. [HEADING=2][B]Post-Pandemic[/B][/HEADING] How did the pandemic change the landscape of the gaming industry? There has been a long-term positive surge in virtual tabletops. Most gaming groups made the leap to gaming online to keep their games going when they couldn’t meet in person. In addition to the rise in virtual tabletops, the pandemic also impacted the global supply chain, making it hard to predict when products would show up to the warehouse and be for sale. Pretty much a marketer’s nightmare, but now, it is becoming more consistent and easier to get the products into the hands of their customers. [HEADING=2][B]The Impact of the OGL[/B][/HEADING] January’s kerfuffle shocked the entire industry and felt like an attack to many, but it has also brought a breath of fresh air. It motivated Paizo to create an intellectual property separation from its origins. This allowed the Design and Development team the space to create new ideas and fill in some missing lore in their games. This separation is not without its own growing pains. Books like [B][I]Starfinder’s Scoured Stars[/I][/B] were pushed back and other books were pushed to the forefront to herald in the new ORC license. [B][I]Pathfinder Rage of Elements[/I][/B] was the first book to be published under the new licensing with the Remaster project to follow. A byproduct of Paizo’s response to the OGL debacle is in the huge amount of partnerships they have been entering into. From comics to video games, the spotlight is on Paizo. [HEADING=2][B]VTTs[/B][/HEADING] With the huge amount of partnerships Paizo has entered into with VTTs, one of the questions people have been asking is if Paizo will build one of their own? Aaron’s response is “No, not at this time. We want to be where the players are. So we are prioritizing the VTTs that our fans choose. Paizo focuses on creating great TTRPGs and board games and we let out digital partners do what they do best.” The one technological element they are focusing on is their new website. Aaron is hoping that they will be able to better customize the benefits of being a Paizo subscriber, allowing people to opt in and out of different elements of the subscription. One of the VTTs, Demiplane, is supporting the playtest of the two new [B][I]Pathfinder 2nd Edition[/I][/B] classes for free. This time next year, we should also be seeing the same process for [B][I]Starfinder 2nd Edition[/I][/B] when the formal playtest opens up. [HEADING=2][B]Organized Play[/B][/HEADING] “We’re always going to be welcoming new players.” Aaron wants people to be able to come in to organized play and feel welcome. This includes players who are not giving up on first edition Pathfinder and Starfinder. There will still be legacy play for both games even though Paizo will not be printing any new material for them. We’ll also find out closer to the launch of [B][I]Starfinder 2nd Edition[/I][/B] what the conversion process will be for characters moving from first to second edition. PaizoCon’s attendance was in the thousands this year. It’s always been a modest convention, but this year’s digital stats were the best they’ve ever been. Aaron promises that next year will be even better now that he has a full marketing team. It will continue to be digital for the foreseeable future as it allows them to reach more people all over the world without them needing to book a hotel to play. With Paizo’s staff going fully remote, their attendance at conventions is completely opt in. There will be a small contingent at Pax Unplugged. So if you’re going, be sure to stop by and say hi. [/QUOTE]
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