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D&D Older Editions
Inquiry: How do fans of AD&D (aka 1E) feel about the Unearthed Arcana supplement?
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<blockquote data-quote="Jack Daniel" data-source="post: 8434346" data-attributes="member: 694"><p>I mostly ignore it. There's very little in UA that I find useful to an AD&D campaign.</p><p></p><p>The introduction of elfin mail and clarifications on weapons allowed to thieves and thief skill penalties for various armor types are handy. That's about it. </p><p></p><p>I don't like the OP stat-rolling methods. I don't like Comeliness. I don't like the expanded list of sub-races (particularly the OP Underdark races), the tables of expanded level limits based on ability scores, or the OP cavalier class. (The thief-acrobat is useless to me because I already incorporate acrobatics into the base thief class, and if I were ever inclined to allow the use of the barbarian as a character class rather than just a cultural background, I'd use the much more reasonable 2nd edition version.) </p><p></p><p>But the main reason that I ignore UA is the expanded spell lists. When I play AD&D, I stick with core-only 1st edition, because the spell lists are reasonably manageable. Spells in 2nd edition are a sprawling, unwieldy mess, and that's the end result of a process that started with UA.</p><p></p><p>And my feelings regarding OA are pretty much the same. (As much as I loved the hell out of OA as a kid, nowadays I'd much rather use the more restrained <em>Complete Ninja's Handbook</em> from 2e.)</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 8434346, member: 694"] I mostly ignore it. There's very little in UA that I find useful to an AD&D campaign. The introduction of elfin mail and clarifications on weapons allowed to thieves and thief skill penalties for various armor types are handy. That's about it. I don't like the OP stat-rolling methods. I don't like Comeliness. I don't like the expanded list of sub-races (particularly the OP Underdark races), the tables of expanded level limits based on ability scores, or the OP cavalier class. (The thief-acrobat is useless to me because I already incorporate acrobatics into the base thief class, and if I were ever inclined to allow the use of the barbarian as a character class rather than just a cultural background, I'd use the much more reasonable 2nd edition version.) But the main reason that I ignore UA is the expanded spell lists. When I play AD&D, I stick with core-only 1st edition, because the spell lists are reasonably manageable. Spells in 2nd edition are a sprawling, unwieldy mess, and that's the end result of a process that started with UA. And my feelings regarding OA are pretty much the same. (As much as I loved the hell out of OA as a kid, nowadays I'd much rather use the more restrained [I]Complete Ninja's Handbook[/I] from 2e.) [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions
Inquiry: How do fans of AD&D (aka 1E) feel about the Unearthed Arcana supplement?
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