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General Tabletop Discussion
D&D Older Editions
Inquiry: How do fans of AD&D (aka 1E) feel about the Unearthed Arcana supplement?
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<blockquote data-quote="MerricB" data-source="post: 8434258" data-attributes="member: 3586"><p>I was lucky: my father knew a bookbinder, so my copy of Unearthed Arcana got rebound (with the original cover) a few days after the pages started falling out - which wasn't that long after I got it.</p><p></p><p>It does bring up the question of "How much D&D was Gary playing at that stage?" Because you can't imagine a lot of it was playtested. </p><p></p><p>It has stuff in it that works, and it points to the changing of D&D play patterns with the increased level limits for demihumans. In general, I think the ideas are much better than the implementation. People liked the idea of barbarians and cavaliers, but then you started looking at the rules...</p><p></p><p>There's also something extremely weird in it. So, while you have the new ability score generation system, which says "Choose the class you want, then play it" (now a long way from roll stats in order), it <em>also</em> has a rule that you randomly generate a social class for your character, and limits your initial class based on it!</p><p></p><p>When I was younger, I thought UA was great. These days, I think it's mostly not great. Some good material, but it's inconsistent.</p><p></p><p>I love the idea of the barbarian, and some of its implementation (raise a horde, secondary and tertiary abilities are great!), but "Oh, I hate magic-users"? Not good at all.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 8434258, member: 3586"] I was lucky: my father knew a bookbinder, so my copy of Unearthed Arcana got rebound (with the original cover) a few days after the pages started falling out - which wasn't that long after I got it. It does bring up the question of "How much D&D was Gary playing at that stage?" Because you can't imagine a lot of it was playtested. It has stuff in it that works, and it points to the changing of D&D play patterns with the increased level limits for demihumans. In general, I think the ideas are much better than the implementation. People liked the idea of barbarians and cavaliers, but then you started looking at the rules... There's also something extremely weird in it. So, while you have the new ability score generation system, which says "Choose the class you want, then play it" (now a long way from roll stats in order), it [I]also[/I] has a rule that you randomly generate a social class for your character, and limits your initial class based on it! When I was younger, I thought UA was great. These days, I think it's mostly not great. Some good material, but it's inconsistent. I love the idea of the barbarian, and some of its implementation (raise a horde, secondary and tertiary abilities are great!), but "Oh, I hate magic-users"? Not good at all. Cheers! [/QUOTE]
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Inquiry: How do fans of AD&D (aka 1E) feel about the Unearthed Arcana supplement?
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