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General Tabletop Discussion
D&D Older Editions
Inquiry: How do fans of AD&D (aka 1E) feel about the Unearthed Arcana supplement?
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<blockquote data-quote="Willie the Duck" data-source="post: 8433719" data-attributes="member: 6799660"><p>I found <em>Unearthed Arcana</em> to be transformational in my view of the game, even if the actual <em>UA</em> product was perhaps pretty slap-dash.</p><p>Having started playing the game in '83 (at a point where oD&D with supplements I-VI were locked away in the hands of those scary adult gamers with jobs and facial hair and so on), the notion that a game would have official, written in ink (and not in a magazine) <em>changes</em> to the rules... yeah, that was pretty transformative. Mind you, I don't think we ended up using much if anything from UA all the much excepting weapon specialization and the updated racial level limits (which did make playing by-the-book as nonhumans a lot more feasible, but honestly just once again papered over the fact that no one in our group considered racial level limits an at-all good way of addressing either balance or EGG's idea of a humanocentric gaming experience). I think we ended up actually using the systems from OA, WSG and DSG (also pretty hit-or-miss) a lot more than anything here.</p><p>All in all, in retrospect it was a pretty clearly a cash grab to keep the lights on at TSR and not much more, but I also think it lead the way to some of the more inspired things for 2e like the reddish-brown softcover splats and similar products (which are still probably a good thing, even if they were what presaged the character build part of the game and endless splats and so on).</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8433719, member: 6799660"] I found [I]Unearthed Arcana[/I] to be transformational in my view of the game, even if the actual [I]UA[/I] product was perhaps pretty slap-dash. Having started playing the game in '83 (at a point where oD&D with supplements I-VI were locked away in the hands of those scary adult gamers with jobs and facial hair and so on), the notion that a game would have official, written in ink (and not in a magazine) [I]changes[/I] to the rules... yeah, that was pretty transformative. Mind you, I don't think we ended up using much if anything from UA all the much excepting weapon specialization and the updated racial level limits (which did make playing by-the-book as nonhumans a lot more feasible, but honestly just once again papered over the fact that no one in our group considered racial level limits an at-all good way of addressing either balance or EGG's idea of a humanocentric gaming experience). I think we ended up actually using the systems from OA, WSG and DSG (also pretty hit-or-miss) a lot more than anything here. All in all, in retrospect it was a pretty clearly a cash grab to keep the lights on at TSR and not much more, but I also think it lead the way to some of the more inspired things for 2e like the reddish-brown softcover splats and similar products (which are still probably a good thing, even if they were what presaged the character build part of the game and endless splats and so on). [/QUOTE]
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Inquiry: How do fans of AD&D (aka 1E) feel about the Unearthed Arcana supplement?
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