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General Tabletop Discussion
D&D Older Editions
Inquiry: How do fans of AD&D (aka 1E) feel about the Unearthed Arcana supplement?
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<blockquote data-quote="AtomicPope" data-source="post: 8433627" data-attributes="member: 64790"><p>Lots and lots of good memories here...</p><p></p><p>I fondly remember opening up the Unearthed Arcana as a kid after playing AD&D for about a year. I was blown away. It was a cluttered encyclopedia of information. Lots of Greyhawk lore was baked into the game, which really got my wheels turning. Barbarian tribes in Greyhawk were all named and had different non-weapon proficiencies to master their surroundings. At the time we were all watching the Dungeons & Dragons cartoon, and now we couple play the classes in the show. A childhood friend was in love with all things medieval and urged us to start a knight campaign using the new rules. He even took up saber fencing, and got us all involved. Later on we had a campaign in the frozen north and all played Barbarians, heroes of our tribes sent on a quest by a great Tarkhan, each of us trying to one-up one another. It was our Barbarian campaign that kept us from playing 2e, because Barbarians didn't exist in the 2e PHB; no d12 hit dice, no boosted Con or Dex bonus, no anti-magic abilities, etc. As a result, we never really played 2e. For the next, I want to say, 5 years we played 2e with Unearthed Arcana, using simple cantrips (tick-tock double lock), kewl new spells like Stone Skin, Cavalier Paladins, extensive weapons charts, Hierophant Druids, and our beloved Barbarians.</p><p></p><p>Eventually we all graduated from high school and went our separate ways. I was traveling the world and when I came back for a while one of the guys had just started a new campaign of AD&D. We got a game in before I left and it was better than I remembered. Seriously, I just love Unearthed Arcana. In today's gaming world it never would have been published. No gaming company today would ever make something that cluttered and jam packed with information. Companies today would have stretched it out into 3 or 4 different supplements padded with fluff. There was like 20 different polearm variations for a spear because D&D was still a historical fantasy game in those days. I can only imagine Gygax telling the editor that everything has to stay. It was truly a book of lore, and really influenced D&D for the better.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 8433627, member: 64790"] Lots and lots of good memories here... I fondly remember opening up the Unearthed Arcana as a kid after playing AD&D for about a year. I was blown away. It was a cluttered encyclopedia of information. Lots of Greyhawk lore was baked into the game, which really got my wheels turning. Barbarian tribes in Greyhawk were all named and had different non-weapon proficiencies to master their surroundings. At the time we were all watching the Dungeons & Dragons cartoon, and now we couple play the classes in the show. A childhood friend was in love with all things medieval and urged us to start a knight campaign using the new rules. He even took up saber fencing, and got us all involved. Later on we had a campaign in the frozen north and all played Barbarians, heroes of our tribes sent on a quest by a great Tarkhan, each of us trying to one-up one another. It was our Barbarian campaign that kept us from playing 2e, because Barbarians didn't exist in the 2e PHB; no d12 hit dice, no boosted Con or Dex bonus, no anti-magic abilities, etc. As a result, we never really played 2e. For the next, I want to say, 5 years we played 2e with Unearthed Arcana, using simple cantrips (tick-tock double lock), kewl new spells like Stone Skin, Cavalier Paladins, extensive weapons charts, Hierophant Druids, and our beloved Barbarians. Eventually we all graduated from high school and went our separate ways. I was traveling the world and when I came back for a while one of the guys had just started a new campaign of AD&D. We got a game in before I left and it was better than I remembered. Seriously, I just love Unearthed Arcana. In today's gaming world it never would have been published. No gaming company today would ever make something that cluttered and jam packed with information. Companies today would have stretched it out into 3 or 4 different supplements padded with fluff. There was like 20 different polearm variations for a spear because D&D was still a historical fantasy game in those days. I can only imagine Gygax telling the editor that everything has to stay. It was truly a book of lore, and really influenced D&D for the better. [/QUOTE]
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Inquiry: How do fans of AD&D (aka 1E) feel about the Unearthed Arcana supplement?
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