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General Tabletop Discussion
D&D Older Editions
Inquiry: How do 4E fans feel about 4E Essentials?
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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 8440680" data-attributes="member: 7029588"><p>I thought Essentials was fine as an addition to existing 4e. More class options that seemed to be fine alongside existing options for the most part. Redone classic monsters with the latest math. Rules Compendium was nicely laid out.</p><p></p><p>If I play 4e now, I have no problem including essentials material.</p><p></p><p>As a standalone or the "new direction" for 4e I didn't like it at all.</p><p></p><p>I thought the classes weren't that great for the most part, and wouldn't want to play essentials only. Also, the fact that instead of making the Ritual system more prominent, they decided to remove it, or at least not mention it, tells you something.</p><p></p><p>I always wondered what the effect would be if at 4e launch, the classes that got Ritual Caster also got free rituals per day like the Bard (but more) and had a table that showed "Rituals known" and "Free rituals / per day" that looked like the old spell tables. Even if the max rituals per free tapped out at like 1 or 2 per day per level. Then expand the Rituals section a bit to include all of the most classic utility magic that was eventually covered by other books and Dragon mag. Maybe split the rituals by skill so you had "ritual lists" -- arcane, primal, divine -- and more differentiation. Charcters could still pick up the Ritual Caster feat and gain access, but only to 1 skill affliation. This would have kept the old spell list feel. Centering Ritual magic more like this might have deflected some of the initial criticism.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 8440680, member: 7029588"] I thought Essentials was fine as an addition to existing 4e. More class options that seemed to be fine alongside existing options for the most part. Redone classic monsters with the latest math. Rules Compendium was nicely laid out. If I play 4e now, I have no problem including essentials material. As a standalone or the "new direction" for 4e I didn't like it at all. I thought the classes weren't that great for the most part, and wouldn't want to play essentials only. Also, the fact that instead of making the Ritual system more prominent, they decided to remove it, or at least not mention it, tells you something. I always wondered what the effect would be if at 4e launch, the classes that got Ritual Caster also got free rituals per day like the Bard (but more) and had a table that showed "Rituals known" and "Free rituals / per day" that looked like the old spell tables. Even if the max rituals per free tapped out at like 1 or 2 per day per level. Then expand the Rituals section a bit to include all of the most classic utility magic that was eventually covered by other books and Dragon mag. Maybe split the rituals by skill so you had "ritual lists" -- arcane, primal, divine -- and more differentiation. Charcters could still pick up the Ritual Caster feat and gain access, but only to 1 skill affliation. This would have kept the old spell list feel. Centering Ritual magic more like this might have deflected some of the initial criticism. [/QUOTE]
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Inquiry: How do 4E fans feel about 4E Essentials?
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