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Inquiry: How do 4E fans feel about 4E Essentials?
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<blockquote data-quote="Neonchameleon" data-source="post: 8440315" data-attributes="member: 87792"><p>I definitely understand and don't blame you for picking a dwarf transmuter. It's definitely a legitimate criticism that the transmuter is a bad subclass - but the relevant criticism here is that the 5e transmuter is a bad subclass both mechanically and thematically rather than that wizard subclasses are bad. The transmuter is far the worst of the 8 PHB wizard subclasses.</p><p></p><p>Master of Five Magics would have five different classes of spellcaster initially.</p><p></p><p>And no the original spell schools weren't particularly clever. What they were was a loose groupings of types of magic precisely so specialisations would be called out; I don't remember whether there was any meaningful rule attached to a school or whether it was a pure fluff tag. 1e also had the specialist illusionist with a bespoke spell list with a lot of missing spells and a lot of spells earlier (and this was good). 2e wanted specialist wizards, gave them a bonus, then tried to recreate the illusionist while taking away the bespoke spell list. And it was a mess.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8440315, member: 87792"] I definitely understand and don't blame you for picking a dwarf transmuter. It's definitely a legitimate criticism that the transmuter is a bad subclass - but the relevant criticism here is that the 5e transmuter is a bad subclass both mechanically and thematically rather than that wizard subclasses are bad. The transmuter is far the worst of the 8 PHB wizard subclasses. Master of Five Magics would have five different classes of spellcaster initially. And no the original spell schools weren't particularly clever. What they were was a loose groupings of types of magic precisely so specialisations would be called out; I don't remember whether there was any meaningful rule attached to a school or whether it was a pure fluff tag. 1e also had the specialist illusionist with a bespoke spell list with a lot of missing spells and a lot of spells earlier (and this was good). 2e wanted specialist wizards, gave them a bonus, then tried to recreate the illusionist while taking away the bespoke spell list. And it was a mess. [/QUOTE]
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Community
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Inquiry: How do 4E fans feel about 4E Essentials?
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