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In which my middle-school son makes a D&D comic
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<blockquote data-quote="Daztur" data-source="post: 9085397" data-attributes="member: 55680"><p>Doh on the typo.</p><p></p><p>The kobold language is draconic from here: <a href="https://draconic.twilightrealm.com/" target="_blank">Draconic Translator</a></p><p></p><p></p><p></p><p>Yeah, the bear has long been popular.</p><p></p><p>Some elements are from actual games (casting sleep on flying kobolds etc. the gelatinous cube is based on bits of Caverns of Thracia) and a lot of the characters are from a series of actual games (the halfling paladin is my son's old character, Egil is my old PC with a new spin I originally had him more of a Zap Brannigan-style sleepy braggart while this version is more rogueish, the wizard Egbert is an annoying NPC from my old campaign who had a nasal voice that drove my son up the wall) but the main thrust of the story is entirely original.</p><p></p><p>Junior tries to keep things pretty true to DnD rules, to the extent of trying to CharOp some of the PCs <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Daztur, post: 9085397, member: 55680"] Doh on the typo. The kobold language is draconic from here: [URL="https://draconic.twilightrealm.com/"]Draconic Translator[/URL] Yeah, the bear has long been popular. Some elements are from actual games (casting sleep on flying kobolds etc. the gelatinous cube is based on bits of Caverns of Thracia) and a lot of the characters are from a series of actual games (the halfling paladin is my son's old character, Egil is my old PC with a new spin I originally had him more of a Zap Brannigan-style sleepy braggart while this version is more rogueish, the wizard Egbert is an annoying NPC from my old campaign who had a nasal voice that drove my son up the wall) but the main thrust of the story is entirely original. Junior tries to keep things pretty true to DnD rules, to the extent of trying to CharOp some of the PCs :) [/QUOTE]
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