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If not death, then what?
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<blockquote data-quote="SewerSquirrel" data-source="post: 8706711" data-attributes="member: 45049"><p>Back in the early days of D&D (~35 years ago), death was definitely a given. The modules were played as written because that is what was done with no leeway or applying the "Rule of Cool". I can't tell you how many times I showed up to a game session with three or four PC's rolled up...just in case, but that got boring quickly. Fast forward to today. My group/DM are all about narrative and story. PCs have died. NPCs have died. BBEGs have died. Unless the body has been destroyed beyond all recognition, then there is a chance of a raise dead, resurrection, or reincarnate...or other option. There have been a couple of times in the past where our Cleric had Speak With Dead loaded up and the PC that it was used on CHOSE not to come back. However, there was this one time...not at band camp...where the PC did want to come back to the world of the living. That decision did cause some delay in the timeline of the narrative since the only way to bring them back was to embark upon a quest to take the body to a sacred place of his/her Deity. There was no cost involved, except for travel and such. Another possible option is that instead of the player rolling up a new PC, have the DM do a SOLO quest where his "soul" or spirit or lifeforce...yada yada yada, has to perform some task to return to the living, but that would require the rest of the party discovering some way to know this is gonna happen (a Will that might be included in the newly departed party members' items) and preserve the body or even do some kind of ritual to make it happen. Make it part of the story. This is what D&D is about. Rules are rules, but a creative group can really make a difference and end up doing something cool and being part of the PC's background. It all boils down to thinking outside the proverbial box to make it fun for all, even in death!</p></blockquote><p></p>
[QUOTE="SewerSquirrel, post: 8706711, member: 45049"] Back in the early days of D&D (~35 years ago), death was definitely a given. The modules were played as written because that is what was done with no leeway or applying the "Rule of Cool". I can't tell you how many times I showed up to a game session with three or four PC's rolled up...just in case, but that got boring quickly. Fast forward to today. My group/DM are all about narrative and story. PCs have died. NPCs have died. BBEGs have died. Unless the body has been destroyed beyond all recognition, then there is a chance of a raise dead, resurrection, or reincarnate...or other option. There have been a couple of times in the past where our Cleric had Speak With Dead loaded up and the PC that it was used on CHOSE not to come back. However, there was this one time...not at band camp...where the PC did want to come back to the world of the living. That decision did cause some delay in the timeline of the narrative since the only way to bring them back was to embark upon a quest to take the body to a sacred place of his/her Deity. There was no cost involved, except for travel and such. Another possible option is that instead of the player rolling up a new PC, have the DM do a SOLO quest where his "soul" or spirit or lifeforce...yada yada yada, has to perform some task to return to the living, but that would require the rest of the party discovering some way to know this is gonna happen (a Will that might be included in the newly departed party members' items) and preserve the body or even do some kind of ritual to make it happen. Make it part of the story. This is what D&D is about. Rules are rules, but a creative group can really make a difference and end up doing something cool and being part of the PC's background. It all boils down to thinking outside the proverbial box to make it fun for all, even in death! [/QUOTE]
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