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*Pathfinder & Starfinder
ideas for caster runes (homebrew)
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<blockquote data-quote="Philip Benz" data-source="post: 8544944" data-attributes="member: 6975782"><p>And I for one really appreciate your many suggestions, even if some of the follow-on commentary is dismissive and brusque. Your suggestions for healing, crafting, special materials and so on were quite interesting, and do point at weak areas in PF2 game design.</p><p></p><p>One of the stated goals of PF2 was to reduce RPG accountancy and make the game simpler to play, while still maintaining a high degree of customization. But some areas of the game are throwbacks to earlier paradigms, and introduce systems that are unnecessarily complex, badly balanced and unhelpful for game play.</p></blockquote><p></p>
[QUOTE="Philip Benz, post: 8544944, member: 6975782"] And I for one really appreciate your many suggestions, even if some of the follow-on commentary is dismissive and brusque. Your suggestions for healing, crafting, special materials and so on were quite interesting, and do point at weak areas in PF2 game design. One of the stated goals of PF2 was to reduce RPG accountancy and make the game simpler to play, while still maintaining a high degree of customization. But some areas of the game are throwbacks to earlier paradigms, and introduce systems that are unnecessarily complex, badly balanced and unhelpful for game play. [/QUOTE]
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Community
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*Pathfinder & Starfinder
ideas for caster runes (homebrew)
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