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<blockquote data-quote="Alzrius" data-source="post: 8170451" data-attributes="member: 8461"><p>Well, if any of you have Crafting feats, you'll want to make your own items rather than buying them since that halves the cost. That might not be an option, however, if time is an issue.</p><p></p><p>For the most part, you'll want to focus on the "Big Six" magic items. Without knowing more about your character's builds, these will cost as noted in parenthesis</p><ul> <li data-xf-list-type="ul">Magic weapons (200,000 gp + masterwork weapon for a +10-equivalent weapon)</li> <li data-xf-list-type="ul">Magic armor/shields (100,000 gp + masterwork armor for +10-equivalent armor)</li> <li data-xf-list-type="ul">Stat boosters (144,000 for a <em>belt of physical perfection +6</em> and another 144,000 for a <em>headband of mental superiority +6</em>)</li> <li data-xf-list-type="ul"><em>Rings of protection</em> (50,000 gp for a <em>ring of protection +5</em>)</li> <li data-xf-list-type="ul"><em>Amulets of natural armor</em> (50,000 gp for an <em>amulet of natural armor +5</em>)</li> <li data-xf-list-type="ul"><em>Cloaks of resistance</em> (25,000 gp for a <em>cloak of resistance +5</em>)</li> </ul><p>So right there that's 713,000 gp, or just over a third of your budget. If you fight with two weapons, add another 200,000 gp (plus the cost of a masterwork weapon) to that for a second +10-equivalent weapon; if you use a shield, instead add 100,000 gp (plus the cost of a masterwork shield) to that to get a +10-equivalent shield.</p><p></p><p>After that, you'll want to start focus on magic items that build in multiple effects, since you only have so many body slots. This can <a href="https://pathfinder.d20srd.org/coreRulebook/magicItems/magicItemCreation.html#adding-new-abilities" target="_blank">get expensive</a>, so take note of the overall cost:</p><p></p><p></p><p></p><p>You'll still have multiple open <a href="https://pathfinder.d20srd.org/coreRulebook/magicItems.html#magic-items-on-the-body" target="_blank">body slots</a>, but this will already be the case for one of your ring slots (due to the <em>ring of protection +5</em>), your neck slot (due to the <em>amulet of natural armor +5</em>), your shoulders slot (due to the <em>cloak of resistance +5</em>), belt slot (due to the <em>belt of physical perfection +6</em>), and headband slot (due to the <em>headband of mental superiority +6</em>).</p><p></p><p>That should give you a good base from which to start spending your remaining gold.</p><p></p><p>EDIT: If you're having trouble deciding, considering buying +5 versions of a <em>manual of bodily health</em>, <em>manual of gainful exercise</em>, <em>manual of quickness of action</em>, <em>tome of clear thought</em>, <em>tome of leadership and influence</em>, and <em>tome of understanding</em>. Each one costs 137,500 gp, for a combined total of 825,000 gp, but each grants a +5 inherent bonus to one of your ability scores. Be of note that time is an issue; each item requires that you spend 48 hours over a minimum of 6 days to gain their effects (after which each item is used up, meaning that no one else can use them after you).</p></blockquote><p></p>
[QUOTE="Alzrius, post: 8170451, member: 8461"] Well, if any of you have Crafting feats, you'll want to make your own items rather than buying them since that halves the cost. That might not be an option, however, if time is an issue. For the most part, you'll want to focus on the "Big Six" magic items. Without knowing more about your character's builds, these will cost as noted in parenthesis [LIST] [*]Magic weapons (200,000 gp + masterwork weapon for a +10-equivalent weapon) [*]Magic armor/shields (100,000 gp + masterwork armor for +10-equivalent armor) [*]Stat boosters (144,000 for a [I]belt of physical perfection +6[/I] and another 144,000 for a [I]headband of mental superiority +6[/I]) [*][I]Rings of protection[/I] (50,000 gp for a [I]ring of protection +5[/I]) [*][I]Amulets of natural armor[/I] (50,000 gp for an [I]amulet of natural armor +5[/I]) [*][I]Cloaks of resistance[/I] (25,000 gp for a [I]cloak of resistance +5[/I]) [/LIST] So right there that's 713,000 gp, or just over a third of your budget. If you fight with two weapons, add another 200,000 gp (plus the cost of a masterwork weapon) to that for a second +10-equivalent weapon; if you use a shield, instead add 100,000 gp (plus the cost of a masterwork shield) to that to get a +10-equivalent shield. After that, you'll want to start focus on magic items that build in multiple effects, since you only have so many body slots. This can [URL='https://pathfinder.d20srd.org/coreRulebook/magicItems/magicItemCreation.html#adding-new-abilities']get expensive[/URL], so take note of the overall cost: You'll still have multiple open [URL='https://pathfinder.d20srd.org/coreRulebook/magicItems.html#magic-items-on-the-body']body slots[/URL], but this will already be the case for one of your ring slots (due to the [I]ring of protection +5[/I]), your neck slot (due to the [I]amulet of natural armor +5[/I]), your shoulders slot (due to the [I]cloak of resistance +5[/I]), belt slot (due to the [I]belt of physical perfection +6[/I]), and headband slot (due to the [I]headband of mental superiority +6[/I]). That should give you a good base from which to start spending your remaining gold. EDIT: If you're having trouble deciding, considering buying +5 versions of a [i]manual of bodily health[/i], [i]manual of gainful exercise[/i], [i]manual of quickness of action[/i], [i]tome of clear thought[/i], [i]tome of leadership and influence[/i], and [i]tome of understanding[/i]. Each one costs 137,500 gp, for a combined total of 825,000 gp, but each grants a +5 inherent bonus to one of your ability scores. Be of note that time is an issue; each item requires that you spend 48 hours over a minimum of 6 days to gain their effects (after which each item is used up, meaning that no one else can use them after you). [/QUOTE]
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