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I know he's a death knight, but he's a real fungi
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<blockquote data-quote="Leatherhead" data-source="post: 6999530" data-attributes="member: 53176"><p>Stripping various creatures of their key elements and appending them to different stat blocks is fun!</p><p></p><p>Awakened Plants don't have anything in the way of a signature ability or trait, other than looking like a plant, so no fun there.</p><p></p><p>Most Blights, however, have a specialized attack, but still not much other than that that screams "I am Groot" The <strong>Constrict</strong> and <strong>Spine</strong> Attacks are the real winners here, consider cribbing them.</p><p></p><p>Myconid key traits:</p><p>Spores: Distress, Rappaport, Animating , Hallucination, Pacifying. Most of these work as-is. The Spore Servant, however, becomes an undead, probably a zombie of some type. And the Distress spores can be twisted into some kind of reaction that spreads pain to everything around it.</p><p></p><p>Shambling Mound:</p><p>They might be just a bit too dumb to be what you are looking for, But they get to eat lightning and an <strong>Engulf</strong> attack.</p><p></p><p>Treants: </p><p>HUGE, Siege Monster, Animate Trees. If you are looking for as "little" plant as possible in order to emphasize the undead part, this is probably it.</p><p></p><p>Vegepygmy (VGtM):</p><p>Regeneration, resistances, Spores (poison), affinity for Russet Mold. An undead Russet Mold spreading out around them is the best bet, also make any creatures animated by it into zombies of some kind.</p><p></p><p>Wood Woad (VGtM):</p><p>Resistances and vulnerabilities (lots), Natural Amor, Regeneration, Magic Club, Tree Stride. Not as much to work with sadly.</p><p></p><p>An interesting idea is to take the <em>Burrowing Worm</em> attack off of a Spawn of Kyuss, and re-flavor it as spore or a seed. Which in turn can make more Spawns of Kyuss with plant flavor for the Deathplant to command.</p><p></p><p>So bullet points are special defenses, Spores (or possibly seeds), zombie spawning, and body parts that can be used for crowd control.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6999530, member: 53176"] Stripping various creatures of their key elements and appending them to different stat blocks is fun! Awakened Plants don't have anything in the way of a signature ability or trait, other than looking like a plant, so no fun there. Most Blights, however, have a specialized attack, but still not much other than that that screams "I am Groot" The [B]Constrict[/B] and [B]Spine[/B] Attacks are the real winners here, consider cribbing them. Myconid key traits: Spores: Distress, Rappaport, Animating , Hallucination, Pacifying. Most of these work as-is. The Spore Servant, however, becomes an undead, probably a zombie of some type. And the Distress spores can be twisted into some kind of reaction that spreads pain to everything around it. Shambling Mound: They might be just a bit too dumb to be what you are looking for, But they get to eat lightning and an [B]Engulf[/B] attack. Treants: HUGE, Siege Monster, Animate Trees. If you are looking for as "little" plant as possible in order to emphasize the undead part, this is probably it. Vegepygmy (VGtM): Regeneration, resistances, Spores (poison), affinity for Russet Mold. An undead Russet Mold spreading out around them is the best bet, also make any creatures animated by it into zombies of some kind. Wood Woad (VGtM): Resistances and vulnerabilities (lots), Natural Amor, Regeneration, Magic Club, Tree Stride. Not as much to work with sadly. An interesting idea is to take the [I]Burrowing Worm[/I] attack off of a Spawn of Kyuss, and re-flavor it as spore or a seed. Which in turn can make more Spawns of Kyuss with plant flavor for the Deathplant to command. So bullet points are special defenses, Spores (or possibly seeds), zombie spawning, and body parts that can be used for crowd control. [/QUOTE]
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