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Level Up: Advanced 5th Edition (A5E)
I have a ridiculously homebrewed 5E campaign and I’m debating on whether to convert it to A5E
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<blockquote data-quote="MutterBoutASaurus" data-source="post: 8839486" data-attributes="member: 7038812"><p>You may! <a href="https://docs.google.com/document/d/1gDrg3PDxxix2RSI29XVLMUciEFGE6RRWJAEWR91KSUs/edit?usp=sharing" target="_blank">Here's a link to their full stats.</a></p><p></p><p>But as a quick overview, you have:</p><ul> <li data-xf-list-type="ul">The Beorc, which are humans by another name. In this 5E version of the setting I've broken them up into different sub-races depending on what region they come from, just to add some variety to the setting.</li> <li data-xf-list-type="ul">The Laguz, which in turn are seperated further into Beast and Bird tribes. They are a race of natural shapeshifters, able to freely swap between a humanoid form (with some animalistic features) and an animal form dependant on what tribe they are from.</li> <li data-xf-list-type="ul">And the Branded, a hybrid race that is decended from both a a laguz and a beorc. In appearance, they appear as regular humans, outside of a tattoo-like marking somewhere on their bodies. They live longer lives than beorc and tend towards exceptionalism, but are thought to be cursed, heretical creatures.</li> </ul><p>I used <a href="https://docs.google.com/document/d/1ViqLSEN67mmd2Lo_OJ-H5YX0fccsfI97kFaqx7V1Dmw/edit?usp=sharing" target="_blank">the 5E Race Analysis</a> sheet for balancing. I don't recall being able to find anything else at the time. A shame, Detect Balance is significantly more comprehensive.</p><p></p><p>My current thoughts are to:</p><p>a) Consolidate the Beorc into just a single standard heritage. Culture is a better system for giving them a more diverse feel anyway. As a bonus, a number cultures presented in the Adventures Guide slide well for the setting.</p><p>b) One heritage for beast laguz, and one for birds.</p><p></p><p>I'm unsure how to handle the branded. I was originally thinking of giving them the human traits presented in the Adventuer's Guide, as I very much feel the flavour of inginuitive survivors fit them very well. That does leave the beorc out to dry, however. The other thought would be to turn them into a beorc gift? :/a</p><p>__</p><p></p><p>As for vanguards, their stats are mostly there for flavour. Outside of the abilities they gave my players, they don't really fight. The last thing I wanted was to bog down my battlemaps with a bunch of friendly NPCs each time combat starts - my thoughts on designing them was as an aid to my players, more akin to a magic item.</p><p></p><p>EDIT: Man there was one reply to this when I started. XD Give me a bit and I'll have up a doccument detailing how Vanguards work too. I would link the PDF for the setting I drafted up, but a lot of the info in that is out of date.</p></blockquote><p></p>
[QUOTE="MutterBoutASaurus, post: 8839486, member: 7038812"] You may! [URL='https://docs.google.com/document/d/1gDrg3PDxxix2RSI29XVLMUciEFGE6RRWJAEWR91KSUs/edit?usp=sharing']Here's a link to their full stats.[/URL] But as a quick overview, you have: [LIST] [*]The Beorc, which are humans by another name. In this 5E version of the setting I've broken them up into different sub-races depending on what region they come from, just to add some variety to the setting. [*]The Laguz, which in turn are seperated further into Beast and Bird tribes. They are a race of natural shapeshifters, able to freely swap between a humanoid form (with some animalistic features) and an animal form dependant on what tribe they are from. [*]And the Branded, a hybrid race that is decended from both a a laguz and a beorc. In appearance, they appear as regular humans, outside of a tattoo-like marking somewhere on their bodies. They live longer lives than beorc and tend towards exceptionalism, but are thought to be cursed, heretical creatures. [/LIST] I used [URL='https://docs.google.com/document/d/1ViqLSEN67mmd2Lo_OJ-H5YX0fccsfI97kFaqx7V1Dmw/edit?usp=sharing']the 5E Race Analysis[/URL] sheet for balancing. I don't recall being able to find anything else at the time. A shame, Detect Balance is significantly more comprehensive. My current thoughts are to: a) Consolidate the Beorc into just a single standard heritage. Culture is a better system for giving them a more diverse feel anyway. As a bonus, a number cultures presented in the Adventures Guide slide well for the setting. b) One heritage for beast laguz, and one for birds. I'm unsure how to handle the branded. I was originally thinking of giving them the human traits presented in the Adventuer's Guide, as I very much feel the flavour of inginuitive survivors fit them very well. That does leave the beorc out to dry, however. The other thought would be to turn them into a beorc gift? :/a __ As for vanguards, their stats are mostly there for flavour. Outside of the abilities they gave my players, they don't really fight. The last thing I wanted was to bog down my battlemaps with a bunch of friendly NPCs each time combat starts - my thoughts on designing them was as an aid to my players, more akin to a magic item. EDIT: Man there was one reply to this when I started. XD Give me a bit and I'll have up a doccument detailing how Vanguards work too. I would link the PDF for the setting I drafted up, but a lot of the info in that is out of date. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
I have a ridiculously homebrewed 5E campaign and I’m debating on whether to convert it to A5E
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