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<blockquote data-quote="!DWolf" data-source="post: 8336613" data-attributes="member: 7026314"><p>Thanks for the suggestions on adventures. I will look into them when I have money (I just dropped over a hundred dollars on all the pf2e releases). </p><p></p><p>And now for a long, rambling, stream of consciousness game update:</p><p></p><p>I did run my jungle game on the 4th of July weekend. I had one less player than normal (two players missed but a new player joined) and after a bit of investigation we got to a fight: a bunch of worker zombies (with forced movement abilities to throw characters off catwalks, into vats or furnaces, etc.) and a necromancer in a factory. I didn’t scale it for the missing player so there were eight zombies and a necromancer who summoned more zombies. The air in the factory was also horrible and sickened and slowed (which everyone critically failed against, though fortune points let one of the characters act normally and another just regular fail). Consequently, the resulting fight was brutal and took about two hours and I was a little worried about a TPK for a second. But ultimately they prevailed when the champion dropped his sword, grabbed one of the chains dangling from the ceiling, kicked off the wall and swung around behind the necromancer, and grappled him - instantly putting the frail old man into an inescapable hold and effectively ending the fight. I gave him panache for it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I also ran session zero of Legacy of Fire. A lot of people were interested: I had to waitlist a couple <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" />. The session did go well though, despite Archives of Nethys being effectively down. We are using a bunch of house rules: automatic bonus progression w/ shield hardness and temp hp added along with elements of Numenera, relics, free archetype, modified leadership (adding elements of REIGN), custom armor and shield tables (to make them more “realistic”, I decided to do this last minute because of the custom hyperthermia rules I implemented, I am especially proud of how I did a buckler/targe split: bucklers are metal and take up the hand but give agile and finesse on shield bash), and fortune+fate points instead of hero points, and I was worried I used too many but it seemed to go over okay. I did give everyone folders with the custom rules, a cheat sheet, and a character sheet so maybe that helped. </p><p></p><p>We also used Decuma (from Golden Lasso Games) to build character relationships. I used the tower and relationship only variant though in retrospect I should have used locations to build up the players mercenary company. It still worked fantastic: in addition to the standard relationships stuff we ended up with a Spider Princess that the PCs are taking care of out of guilt, a desert “ship” that they travel in, three different shady/criminal enterprises that they are running on the side, a rival mercenary company, and a quest to create “shoes of wife finding”. It was a lot of fun and I am going to be using this for every campaign I run from now on: especially if I run Mage: the Awakening 2e or Eclipse Phase again. In fact it makes me want to run those games as I am interest to see what people would come up with in session 0! Four stars (the only drawback is the price).</p></blockquote><p></p>
[QUOTE="!DWolf, post: 8336613, member: 7026314"] Thanks for the suggestions on adventures. I will look into them when I have money (I just dropped over a hundred dollars on all the pf2e releases). And now for a long, rambling, stream of consciousness game update: I did run my jungle game on the 4th of July weekend. I had one less player than normal (two players missed but a new player joined) and after a bit of investigation we got to a fight: a bunch of worker zombies (with forced movement abilities to throw characters off catwalks, into vats or furnaces, etc.) and a necromancer in a factory. I didn’t scale it for the missing player so there were eight zombies and a necromancer who summoned more zombies. The air in the factory was also horrible and sickened and slowed (which everyone critically failed against, though fortune points let one of the characters act normally and another just regular fail). Consequently, the resulting fight was brutal and took about two hours and I was a little worried about a TPK for a second. But ultimately they prevailed when the champion dropped his sword, grabbed one of the chains dangling from the ceiling, kicked off the wall and swung around behind the necromancer, and grappled him - instantly putting the frail old man into an inescapable hold and effectively ending the fight. I gave him panache for it :) I also ran session zero of Legacy of Fire. A lot of people were interested: I had to waitlist a couple :(. The session did go well though, despite Archives of Nethys being effectively down. We are using a bunch of house rules: automatic bonus progression w/ shield hardness and temp hp added along with elements of Numenera, relics, free archetype, modified leadership (adding elements of REIGN), custom armor and shield tables (to make them more “realistic”, I decided to do this last minute because of the custom hyperthermia rules I implemented, I am especially proud of how I did a buckler/targe split: bucklers are metal and take up the hand but give agile and finesse on shield bash), and fortune+fate points instead of hero points, and I was worried I used too many but it seemed to go over okay. I did give everyone folders with the custom rules, a cheat sheet, and a character sheet so maybe that helped. We also used Decuma (from Golden Lasso Games) to build character relationships. I used the tower and relationship only variant though in retrospect I should have used locations to build up the players mercenary company. It still worked fantastic: in addition to the standard relationships stuff we ended up with a Spider Princess that the PCs are taking care of out of guilt, a desert “ship” that they travel in, three different shady/criminal enterprises that they are running on the side, a rival mercenary company, and a quest to create “shoes of wife finding”. It was a lot of fun and I am going to be using this for every campaign I run from now on: especially if I run Mage: the Awakening 2e or Eclipse Phase again. In fact it makes me want to run those games as I am interest to see what people would come up with in session 0! Four stars (the only drawback is the price). [/QUOTE]
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