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<blockquote data-quote="Retreater" data-source="post: 8309108" data-attributes="member: 42040"><p>I'll give it a try to talk about my current games, without looking for debate or advice (which I've already put in other threads anyway). </p><p></p><p>I have four current games (all on VTTs), so I'll give a status on each and brief thoughts.</p><p></p><p>1) Barrowmaze (5e): I'm running this for my wife and her brother - who lives a few hours away. We've taken a few weeks off (everyone's busy during the summer). It's a drop-in, very casual dungeon crawl experience. Each player is taking two characters, and I'm running a paladin NPC. No role-playing. All exploration, hack-and-slash, recovering loot, and gaining XP. It's probably the most Diablo-like game I've ever run, but we're all enjoying it for what it is.</p><p></p><p>2) Grimmsgate (5e): I started this last week, taking over from another over-worked GM who had been running Old School Essentials. The players revolted against OSR mechanics and wanted to go back to 5e, but starting at 1st level. I had played Grimmsgate in an OSR system and thought I could put it together with minimal prep. They have only explored the town, figured out the plot, and are heading to the dungeon next session. Looking ahead, I'm going to try to stitch together several short (30-ish page) adventures so no one gets bored in a mega-adventure.</p><p></p><p>3) Rime of the Frost-Maiden (5e): After completing Curse of Strahd, I moved this group into playtesting an adventure I was writing for OSR. We've taken some time off from the playtest as I've gone "back to the drawing board" to address some issues we had. In the meanwhile, they voted to play Rime of the Frost-Maiden. I did a lot of research: watching YouTube guides, downloading a DM's guide on DMs Guild, etc. It's still not perfect, and the sandbox nature of it is causing some problems with the group not being able to complete missions, getting stumped by what seems like arbitrary decisions made by the authors.</p><p></p><p>4) Abomination Vaults (PF2): After a bad experience with my first PF2 game and some good experiences as a player in PFS at an online con, I decided to try to run Abomination Vaults. I rounded up some players on ENWorld and elsewhere to give it a shot. Luckily, everyone seems pretty cool and they function fairly well together. We're about 75% completed with the first of three books. I still don't feel like I have a good system mastery, and I have to double-check the rules constantly (fortunately, I have players willing to help on that front).</p></blockquote><p></p>
[QUOTE="Retreater, post: 8309108, member: 42040"] I'll give it a try to talk about my current games, without looking for debate or advice (which I've already put in other threads anyway). I have four current games (all on VTTs), so I'll give a status on each and brief thoughts. 1) Barrowmaze (5e): I'm running this for my wife and her brother - who lives a few hours away. We've taken a few weeks off (everyone's busy during the summer). It's a drop-in, very casual dungeon crawl experience. Each player is taking two characters, and I'm running a paladin NPC. No role-playing. All exploration, hack-and-slash, recovering loot, and gaining XP. It's probably the most Diablo-like game I've ever run, but we're all enjoying it for what it is. 2) Grimmsgate (5e): I started this last week, taking over from another over-worked GM who had been running Old School Essentials. The players revolted against OSR mechanics and wanted to go back to 5e, but starting at 1st level. I had played Grimmsgate in an OSR system and thought I could put it together with minimal prep. They have only explored the town, figured out the plot, and are heading to the dungeon next session. Looking ahead, I'm going to try to stitch together several short (30-ish page) adventures so no one gets bored in a mega-adventure. 3) Rime of the Frost-Maiden (5e): After completing Curse of Strahd, I moved this group into playtesting an adventure I was writing for OSR. We've taken some time off from the playtest as I've gone "back to the drawing board" to address some issues we had. In the meanwhile, they voted to play Rime of the Frost-Maiden. I did a lot of research: watching YouTube guides, downloading a DM's guide on DMs Guild, etc. It's still not perfect, and the sandbox nature of it is causing some problems with the group not being able to complete missions, getting stumped by what seems like arbitrary decisions made by the authors. 4) Abomination Vaults (PF2): After a bad experience with my first PF2 game and some good experiences as a player in PFS at an online con, I decided to try to run Abomination Vaults. I rounded up some players on ENWorld and elsewhere to give it a shot. Luckily, everyone seems pretty cool and they function fairly well together. We're about 75% completed with the first of three books. I still don't feel like I have a good system mastery, and I have to double-check the rules constantly (fortunately, I have players willing to help on that front). [/QUOTE]
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