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<blockquote data-quote="MaskedGuy" data-source="post: 8309022" data-attributes="member: 6916225"><p>Started running Jade Regent converted to 2e recently and its working out nicely. Having bit trouble with figuring out how to price treasure items, but not particularly hard to make them match expected treasure of difficulty level. Overall having had good feeling about this.</p><p></p><p>Meanwhile I'm running Wrath of the Righteous in other game and up to fourth book in 1e. Its bit exhausting to always here long list of all the stacking buffs players have and watch them move and attack five times and so on. But only two books left after this and I can take my break from 1e and that is assuming players have energy to go until end, despite that they wanted to play this for mythic op stuff they are reaching the point where they are kinda getting tired of most encounters being foreseen conclusions. Still though, would be fun to visit story and do more tests on stress limits of system to see if I can create another few encounters that catches them off by surprise. It was really fun when plans align perfectly. Maybe after I have had my 1e break I'll could run low spellcasting (with mythic npcs) games eventually, that way to avoid high level buff shenanigans and see what game is like with less spells. I once had similar "low tech level, no certain classes or magic item shops at all" game and it was interesting experience when characters were forced to tank more with hp than ac.</p><p></p><p>Now if I could only chat about stuff at forum without my blood pressure rising from people arguing always about something ;D Seriously would be fun to chat more about how games have been recently, but not sure this is correct place for that, it seems people here mostly want to ask for advice or to debate something always</p></blockquote><p></p>
[QUOTE="MaskedGuy, post: 8309022, member: 6916225"] Started running Jade Regent converted to 2e recently and its working out nicely. Having bit trouble with figuring out how to price treasure items, but not particularly hard to make them match expected treasure of difficulty level. Overall having had good feeling about this. Meanwhile I'm running Wrath of the Righteous in other game and up to fourth book in 1e. Its bit exhausting to always here long list of all the stacking buffs players have and watch them move and attack five times and so on. But only two books left after this and I can take my break from 1e and that is assuming players have energy to go until end, despite that they wanted to play this for mythic op stuff they are reaching the point where they are kinda getting tired of most encounters being foreseen conclusions. Still though, would be fun to visit story and do more tests on stress limits of system to see if I can create another few encounters that catches them off by surprise. It was really fun when plans align perfectly. Maybe after I have had my 1e break I'll could run low spellcasting (with mythic npcs) games eventually, that way to avoid high level buff shenanigans and see what game is like with less spells. I once had similar "low tech level, no certain classes or magic item shops at all" game and it was interesting experience when characters were forced to tank more with hp than ac. Now if I could only chat about stuff at forum without my blood pressure rising from people arguing always about something ;D Seriously would be fun to chat more about how games have been recently, but not sure this is correct place for that, it seems people here mostly want to ask for advice or to debate something always [/QUOTE]
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