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"I am not magical, but I use magic." - The Mundane Mystics
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<blockquote data-quote="ezo" data-source="post: 9331146" data-attributes="member: 7037866"><p>I certainly know it isn't a mainstream concept by any stretch of the imagination... but for us, who've played D&D and other "medieval" fantasy games for decades, such a game would be a wonderful deviantion from the direction D&D has gone.</p><p></p><p>My comment, "That's life", was simply meant to convey I <em>know</em> it is not the type of system people currently seem to be interested in. Which is fine, this wouldn't be for them.</p><p></p><p></p><p>It is certainly hardwired into "modern" D&D, but that is the issue for myself and others. I will update the OP to reflect the following since my initial prose was partially me trying to organize my thoughts.</p><p></p><p>When I say things like "Take away the wizard spellbook and they cannot cast" was overreaching. I meant more in terms that without the spellbook to study, etc. the wizard would be stuff with the spells he currently has prepared. In this system, with Vancian casting, once those spells are used--they're gone. The wizard <em>really</em> needs his spellbook or he is severely hampered, and eventually without one, useless.</p><p></p><p>The other casters would have similar "Achilles's heels".</p><p></p><p></p><p>Well, not quite but that would certainly be part of it and work with it. Having wands with charges, potions and other magical items would still be a standard.</p><p></p><p>Casters would have spell slots, and can "cast magic", but are reliant on <em>something</em> or <em>someone</em> who can take that power away/ limit it/ etc. Think of it this way: if you take a fighter's weapon away from them, they can't really "fight" comparatively to before. But in current D&D, you can't "take away" magic from spellcasters. Few games IME are run that way, and it gets worse (IMO) when magic becomes "innate" via race, feats, class features, etc. since it can't really be "taken away".</p><p></p><p></p><p>Which is why I want to make it more than just pure fluff. AD&D having things like your spellbook taken, your holy symbol melt, you did something naughty with your Paladin, etc. resulted in magic basically "going away".</p><p></p><p></p><p>I certainly agree that is a great point, but the opposite of what I am devising. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>The concept is each "magic using" class would have some physical or other restriction, which if removed, removes their ability to use magic. They <em>NEED</em> something to be able use it, because they are not, themselves, magical.</p><p></p><p>Now, 5E has this to a very limited degree. Requiring a spellcasting focus, for example. However, such an item is relatively commonplace to the point of being useless as any sort of restriction.</p><p></p><p></p><p>Ok... then, thanks for reading I guess?? <img class="smilie smilie--emoji" loading="lazy" alt="🤷♂️" title="Man shrugging :man_shrugging:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" data-shortname=":man_shrugging:" /> </p><p></p><p></p><p>Most likely you shouldn't (unless the idea <em>did</em> appeal to you).</p><p>I am not asking any questions, obviously, as there is not a single "?" in the OP.</p><p>There is nothing to prove, either right or wrong.</p><p>If you like the idea, sure tell me, and give me your thoughts about it.</p><p>If you don't (<em>wink wink</em>) then c'est la vie. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>I thought the opening sentence pretty much said the point of the thread: "Just posting a point..." Sometimes, people do that here...</p><p></p><p></p><p>In theory, yes. In practice, pretty much not. Some DMs might do it, but the current "atmosphere" of the game is it would be badwrongfun to do so. At worse, a spellbook might be taken away, and the PC(s) has to try to get it back.</p><p></p><p></p><p>Yep! Good times.... good times. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ezo, post: 9331146, member: 7037866"] I certainly know it isn't a mainstream concept by any stretch of the imagination... but for us, who've played D&D and other "medieval" fantasy games for decades, such a game would be a wonderful deviantion from the direction D&D has gone. My comment, "That's life", was simply meant to convey I [I]know[/I] it is not the type of system people currently seem to be interested in. Which is fine, this wouldn't be for them. It is certainly hardwired into "modern" D&D, but that is the issue for myself and others. I will update the OP to reflect the following since my initial prose was partially me trying to organize my thoughts. When I say things like "Take away the wizard spellbook and they cannot cast" was overreaching. I meant more in terms that without the spellbook to study, etc. the wizard would be stuff with the spells he currently has prepared. In this system, with Vancian casting, once those spells are used--they're gone. The wizard [I]really[/I] needs his spellbook or he is severely hampered, and eventually without one, useless. The other casters would have similar "Achilles's heels". Well, not quite but that would certainly be part of it and work with it. Having wands with charges, potions and other magical items would still be a standard. Casters would have spell slots, and can "cast magic", but are reliant on [I]something[/I] or [I]someone[/I] who can take that power away/ limit it/ etc. Think of it this way: if you take a fighter's weapon away from them, they can't really "fight" comparatively to before. But in current D&D, you can't "take away" magic from spellcasters. Few games IME are run that way, and it gets worse (IMO) when magic becomes "innate" via race, feats, class features, etc. since it can't really be "taken away". Which is why I want to make it more than just pure fluff. AD&D having things like your spellbook taken, your holy symbol melt, you did something naughty with your Paladin, etc. resulted in magic basically "going away". I certainly agree that is a great point, but the opposite of what I am devising. ;) The concept is each "magic using" class would have some physical or other restriction, which if removed, removes their ability to use magic. They [I]NEED[/I] something to be able use it, because they are not, themselves, magical. Now, 5E has this to a very limited degree. Requiring a spellcasting focus, for example. However, such an item is relatively commonplace to the point of being useless as any sort of restriction. Ok... then, thanks for reading I guess?? 🤷♂️ Most likely you shouldn't (unless the idea [I]did[/I] appeal to you). I am not asking any questions, obviously, as there is not a single "?" in the OP. There is nothing to prove, either right or wrong. If you like the idea, sure tell me, and give me your thoughts about it. If you don't ([I]wink wink[/I]) then c'est la vie. :) I thought the opening sentence pretty much said the point of the thread: "Just posting a point..." Sometimes, people do that here... In theory, yes. In practice, pretty much not. Some DMs might do it, but the current "atmosphere" of the game is it would be badwrongfun to do so. At worse, a spellbook might be taken away, and the PC(s) has to try to get it back. Yep! Good times.... good times. :) [/QUOTE]
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