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I Am For The Darkmaster, Actually
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<blockquote data-quote="aramis erak" data-source="post: 9183542" data-attributes="member: 6779310"><p>You have completely missed the spirit of Rolemaster...</p><p></p><p>What do I mean by that? Every edition of Rolemaster and Spacemaster is a core engine and literally dozens of options to build the Rolemaster or Spacemaster you want to run, while maintaining compatability with the Creatures and Treasures books.</p><p></p><p>When I ran RM and SM, a few short runs each - I think a total of 10 sessions of SM and 5 of RM, I followed CaL guidelines and started by going through and picking my options. Which was the following list:</p><p>Racial Mods modify temp and potential, rather than the attribute's modifier - thus about halving their effect.</p><p>Secondary skills in use</p><p>Smoothed attribute modifiers - formula method.</p><p>buy individual spells off lists, not lists in blocks.</p><p>"Breaking 150" (attack rolls totalling over 150 continue to increase the higher the roll)</p><p>No classes from RMC V and later. (first RM campaign, because they didn't exist, later because I didn't want to bother.)</p><p>Per level bonuses for certainskills </p><p></p><p>My downstairs neighbor, whose handle was Creshnar on WWIVnet (this also tells you when), IIRC, used in his year+ long campaign...</p><p>Racial mods added to att mod (default).</p><p>Spells in blocks of levels (default)</p><p>Breaking 150.</p><p>Every book out to date.</p><p>Char Gen rolls could be witnessed by me. (I had the same pile o' books he had. We had overlapping player bases. and he killed a PC every week or two. So they often came up to borrow books in room and have their rolls witnessed.)</p><p></p><p>I don't know if he used Secondary Skills. </p><p></p><p>RMQ used a different set of options when he ran RM. I don't remember the details, because he told me about it over a pair of 40's of Imperial Extra Stout. I opted not to play. I don't even know how long he ran it for. He mostly ran Palladium. Haven't heard from him since 2015. I do recall him mentioning Creshnar's game as reasoning for different options.</p><p></p><p>The day Rolemaster becomes standardized, sanitized, and homogenized, it loses most of the extant fan base.</p><p></p><p>MERP was far less a construction set - I can't find any optional rules on a quick skim. But the options from RM can be used just fine in it....</p><p></p><p>Darkmaster has a dozen or so optional rules, all fairly minor. As with RM, every GM has room to customize with reasonably well tested options.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9183542, member: 6779310"] You have completely missed the spirit of Rolemaster... What do I mean by that? Every edition of Rolemaster and Spacemaster is a core engine and literally dozens of options to build the Rolemaster or Spacemaster you want to run, while maintaining compatability with the Creatures and Treasures books. When I ran RM and SM, a few short runs each - I think a total of 10 sessions of SM and 5 of RM, I followed CaL guidelines and started by going through and picking my options. Which was the following list: Racial Mods modify temp and potential, rather than the attribute's modifier - thus about halving their effect. Secondary skills in use Smoothed attribute modifiers - formula method. buy individual spells off lists, not lists in blocks. "Breaking 150" (attack rolls totalling over 150 continue to increase the higher the roll) No classes from RMC V and later. (first RM campaign, because they didn't exist, later because I didn't want to bother.) Per level bonuses for certainskills My downstairs neighbor, whose handle was Creshnar on WWIVnet (this also tells you when), IIRC, used in his year+ long campaign... Racial mods added to att mod (default). Spells in blocks of levels (default) Breaking 150. Every book out to date. Char Gen rolls could be witnessed by me. (I had the same pile o' books he had. We had overlapping player bases. and he killed a PC every week or two. So they often came up to borrow books in room and have their rolls witnessed.) I don't know if he used Secondary Skills. RMQ used a different set of options when he ran RM. I don't remember the details, because he told me about it over a pair of 40's of Imperial Extra Stout. I opted not to play. I don't even know how long he ran it for. He mostly ran Palladium. Haven't heard from him since 2015. I do recall him mentioning Creshnar's game as reasoning for different options. The day Rolemaster becomes standardized, sanitized, and homogenized, it loses most of the extant fan base. MERP was far less a construction set - I can't find any optional rules on a quick skim. But the options from RM can be used just fine in it.... Darkmaster has a dozen or so optional rules, all fairly minor. As with RM, every GM has room to customize with reasonably well tested options. [/QUOTE]
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