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Humble RPG Bundle: Pathfinder Second Edition Strength of Thousands by Paizo
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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 8745020" data-attributes="member: 7029588"><p>There is definitely a learning curve for PF1e/5e players as PF2e works quite differently (use your 3rd action for something else, +1s are good, movement can deny big attacks, teamwork is worth more, etc.). However it is known now that the early adventures were overtuned. Way too many Severe and Extreme encounters with 1-2 enemies (meaning many levels above PCs). These should be used sparingly as they feel like desperate fight for your life against a clearly superior foe (e.g., makes all saves, low hit rates). As with many new systems, the adventure writers were behind the rules designers and seemed to write the early adventures with a PF1e mindset.</p><p></p><p>Agreed, PF2e seems to work best with Moderate and Low as the majority of encounters, with the occasional Severe and Extreme (and Trivial), and the rare Severe and Extreme against a single foe. If your PCs have super teamwork/synergy you can ramp things up a little. Moderate and Low encounters are not so easy they seem worthless to play out but let the PCs interact with the mechanics on the “favorable” side and feel heroic-- PCs can crit and have monsters crit fail saves whereas monsters rarely do. Severe and Extreme flip this dynamic (especially against fewer monsters) which not many players enjoy as a regular thing.</p><p></p><p>Strength of Thousands is much better on the difficulty scale than earlier adventure paths. IMO, it’s a solid B adventure path that can be an A with some GM work.</p><p></p><p>Wish I had waited and gotten this bundle! Great deal!</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 8745020, member: 7029588"] There is definitely a learning curve for PF1e/5e players as PF2e works quite differently (use your 3rd action for something else, +1s are good, movement can deny big attacks, teamwork is worth more, etc.). However it is known now that the early adventures were overtuned. Way too many Severe and Extreme encounters with 1-2 enemies (meaning many levels above PCs). These should be used sparingly as they feel like desperate fight for your life against a clearly superior foe (e.g., makes all saves, low hit rates). As with many new systems, the adventure writers were behind the rules designers and seemed to write the early adventures with a PF1e mindset. Agreed, PF2e seems to work best with Moderate and Low as the majority of encounters, with the occasional Severe and Extreme (and Trivial), and the rare Severe and Extreme against a single foe. If your PCs have super teamwork/synergy you can ramp things up a little. Moderate and Low encounters are not so easy they seem worthless to play out but let the PCs interact with the mechanics on the “favorable” side and feel heroic-- PCs can crit and have monsters crit fail saves whereas monsters rarely do. Severe and Extreme flip this dynamic (especially against fewer monsters) which not many players enjoy as a regular thing. Strength of Thousands is much better on the difficulty scale than earlier adventure paths. IMO, it’s a solid B adventure path that can be an A with some GM work. Wish I had waited and gotten this bundle! Great deal! [/QUOTE]
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Humble RPG Bundle: Pathfinder Second Edition Strength of Thousands by Paizo
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