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How would YOU nerf the wizard? +
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<blockquote data-quote="dave2008" data-source="post: 9329206" data-attributes="member: 83242"><p>Ok, with [USER=467]@Reynard[/USER]'s permission I will discuss my plans for nerfing wizards (an most casters really). I have a few ideas I am exploring for our next campaign.</p><ol> <li data-xf-list-type="ol">Curated List of Spells: looking back at 4e, I would move many spells to rituals or scrolls. This could be spells I think are an issue, or just a whole class of spells (like teleportation type spells).</li> <li data-xf-list-type="ol">Casting Time: I have thought that an easy way to balance the wizard is to make spells take longer to cast. This could have a similar effect to #1. So for each spell level add an action (or something like that). lvl 1= 1 action (A); lvl 2 = 1A + bonus action (BA); lvl 3 = 2A+1BA; lvl 4 = 2A+2BA; etc. - it is a bit clunky at the moment, but the idea is spells could take multiple rounds to cast, and...</li> <li data-xf-list-type="ol">Interrupting Spells: If I go with option #2, I might say if a caster takes damage before a spell is cast, the spell fails (but you don't lose the slot). Maybe a concentration save, maybe not, maybe at a certain level you can save</li> <li data-xf-list-type="ol">Revise cantrips. make them 0 level spells with a limited use (slots), or curate the list to only a few and move the rest to slots.</li> </ol></blockquote><p></p>
[QUOTE="dave2008, post: 9329206, member: 83242"] Ok, with [USER=467]@Reynard[/USER]'s permission I will discuss my plans for nerfing wizards (an most casters really). I have a few ideas I am exploring for our next campaign. [LIST=1] [*]Curated List of Spells: looking back at 4e, I would move many spells to rituals or scrolls. This could be spells I think are an issue, or just a whole class of spells (like teleportation type spells). [*]Casting Time: I have thought that an easy way to balance the wizard is to make spells take longer to cast. This could have a similar effect to #1. So for each spell level add an action (or something like that). lvl 1= 1 action (A); lvl 2 = 1A + bonus action (BA); lvl 3 = 2A+1BA; lvl 4 = 2A+2BA; etc. - it is a bit clunky at the moment, but the idea is spells could take multiple rounds to cast, and... [*]Interrupting Spells: If I go with option #2, I might say if a caster takes damage before a spell is cast, the spell fails (but you don't lose the slot). Maybe a concentration save, maybe not, maybe at a certain level you can save [*]Revise cantrips. make them 0 level spells with a limited use (slots), or curate the list to only a few and move the rest to slots. [/LIST] [/QUOTE]
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How would YOU nerf the wizard? +
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