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<blockquote data-quote="THEMNGMNT" data-source="post: 9285493" data-attributes="member: 6809274"><p>The Adventure: Session 2 of my 13th Age campaign. Eyes of the Stone Thief (retitled "The Devourer" for my campaign.) I've retooled the adventure so it spans levels 1 through 10.</p><p></p><p>The Characters: 1st Level. Human Occultist, Human Swashbuckler (third-party variant Rogue), Minotaur Savage (third-party variant Barbarian), Woold Elf Bard, Dark Elf Chaos Mage.</p><p></p><p>The Situation: The characters are strangers to each other, all of them passing through a frontier town called Hardcrag. Previously, a gang of bandits tried to assassinate the characters in their beds. The characters killed all dozen killers, leaving the inn strewn with bodies. My intent was to have the fight continue into the streets, all through the town, in an epic scene reminiscent of 13 Assassins or Seven Samurai. Unfortunately, it didn't quite go that way. Instead of the players exiting the inn, they holed up inside when challenged. So this session's battle felt a fair amount like last session's, with the characters cutting down bandits left and right.</p><p></p><p>On the bright side, everyone got to do some cool moves. The Chaos Mage spent his icon roll with the Lich King to come back to consciousness after being knocked out.</p><p></p><p>There was a bit of a "should we team up or not" vibe going on. But the Bard discovered that every bandit had a "wanted poster" with an illustration, description, and name of each of them. So they were all being targeted for assassination. But why? </p><p></p><p>Interrogation revealed that the leader of the bandits was holed up the home of a local merchant, an ally of the Minotaur Savage. And that the mysterious person(s) who hired the bandits was in the fortified stockade that acted as the town's center of government. And that the bandits had been teleported into town, arriving in a cave system behind a waterfall. A waterfall in town? Yeah, we'll get to that next session.</p><p></p><p>Next session: Behind the waterfall...</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 9285493, member: 6809274"] The Adventure: Session 2 of my 13th Age campaign. Eyes of the Stone Thief (retitled "The Devourer" for my campaign.) I've retooled the adventure so it spans levels 1 through 10. The Characters: 1st Level. Human Occultist, Human Swashbuckler (third-party variant Rogue), Minotaur Savage (third-party variant Barbarian), Woold Elf Bard, Dark Elf Chaos Mage. The Situation: The characters are strangers to each other, all of them passing through a frontier town called Hardcrag. Previously, a gang of bandits tried to assassinate the characters in their beds. The characters killed all dozen killers, leaving the inn strewn with bodies. My intent was to have the fight continue into the streets, all through the town, in an epic scene reminiscent of 13 Assassins or Seven Samurai. Unfortunately, it didn't quite go that way. Instead of the players exiting the inn, they holed up inside when challenged. So this session's battle felt a fair amount like last session's, with the characters cutting down bandits left and right. On the bright side, everyone got to do some cool moves. The Chaos Mage spent his icon roll with the Lich King to come back to consciousness after being knocked out. There was a bit of a "should we team up or not" vibe going on. But the Bard discovered that every bandit had a "wanted poster" with an illustration, description, and name of each of them. So they were all being targeted for assassination. But why? Interrogation revealed that the leader of the bandits was holed up the home of a local merchant, an ally of the Minotaur Savage. And that the mysterious person(s) who hired the bandits was in the fortified stockade that acted as the town's center of government. And that the bandits had been teleported into town, arriving in a cave system behind a waterfall. A waterfall in town? Yeah, we'll get to that next session. Next session: Behind the waterfall... [/QUOTE]
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